Talk:Infernal Engine: Difference between revisions

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::I'm going to OpenTalk this, because you guys are still talking over my head. Which lines, specifically, are in argument, and how do you want them both to read? Is this stuff that should be in the notes for attacks, as done on [[Game:Sephiroth]]?{{User:KrytenKoro/Sig}} 23:06, 15 March 2016 (UTC)
::I'm going to OpenTalk this, because you guys are still talking over my head. Which lines, specifically, are in argument, and how do you want them both to read? Is this stuff that should be in the notes for attacks, as done on [[Game:Sephiroth]]?{{User:KrytenKoro/Sig}} 23:06, 15 March 2016 (UTC)
{{OpenTalk}}
{{OpenTalk}}
Here are a couple proposals for editing. My original disagreement was on the grounds that the information was too specific:  for instance, the number of hits to damage the player into Limit range varies depending on Roxas's HP. We can word that as something along the lines of, "Take damage from the Engine's attacks until Roxas is in Limit range." Also, the number of times to hit the Infernal Engine before it charges its ram varies depending on the Gear the player is using. For that information in particular, I suggest wording it something along the lines of, "attack the Infernal Engine until it begins charging its battering ram, then activate Limit Break." Such changes should resolve the issue of specificity, while retaining the strategy proposed by Elussions. I believe the Limit strategy included simply as a useful strategy (a strategy that avoids deliberately taking damage may be more useful for those inexperienced with dodging the Engine's attacks) but I would not object to the Limit strategy, slightly reworded, being the only strategy. I believe it is appropriate info for the attack notes.
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