Mission Mode: Difference between revisions

127 bytes added ,  11 years ago
→‎Xigbar: Maybe it's because I'm fanboying, but added more advantages to using him in mission mode
(Granted it's from Re:coded, OFFICIAL render)
(→‎Xigbar: Maybe it's because I'm fanboying, but added more advantages to using him in mission mode)
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Xigbar attacks similarly to his boss incarnation in ''Kingdom Hearts II''. Xigbar's weapon, spells, and abilities are customized within the Panel System. Despite his seniority in the Organization, Xigbar is among the weakest in the Organization, having poor stats in nearly all areas, but has the highest attack speed. Xigbar's attacks all involve firing a bullet-like projectile from his arrowguns, though some Gears change the number fired at once or the position at which they are fired. Xigbar blocks by crossing his arrow guns as a shield.  
Xigbar attacks similarly to his boss incarnation in ''Kingdom Hearts II''. Xigbar's weapon, spells, and abilities are customized within the Panel System. Despite his seniority in the Organization, Xigbar is among the weakest in the Organization, having poor stats in nearly all areas, but has the highest attack speed. Xigbar's attacks all involve firing a bullet-like projectile from his arrowguns, though some Gears change the number fired at once or the position at which they are fired. Xigbar blocks by crossing his arrow guns as a shield.  


This gives Xigbar the ability to attack enemies from a safe distance. Xigbar's supply of projectiles must be reloaded whenever he has fired a certain amount of projectiles; this amount varies depending on what Gear Xigbar has equipped. In his Limit Break, Critical Snipe, Xigbar combines his two arrowguns, allowing the player to fire large, powerful projectiles in a stationary, first-person view. His Final Limit simply fires more powerful projectiles. Due to his attribute in the Organization, he becomes increasingly resistant to space-based attacks as he levels up.
Xigbar's ability to attack enemies from a safe distance is his greatest advantage. As a long-range fighter, he becomes a viable asset for close-range fighters during multi-player gameplay. However Xigbar's supply of projectiles must be reloaded whenever he has fired a certain amount of projectiles; this amount varies depending on what Gear Xigbar has equipped. In his Limit Break, Critical Snipe, Xigbar combines his two arrowguns, allowing the player to fire large, powerful projectiles in a stationary, first-person view. His Final Limit simply fires more powerful projectiles. Due to his attribute in the Organization, he becomes increasingly resistant to space-based attacks as he levels up.


===Xaldin===
===Xaldin===
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