Kingdom Hearts Re:coded: Difference between revisions

no edit summary
No edit summary
Line 46: Line 46:


===Overclock Program & Passive Abilities===
===Overclock Program & Passive Abilities===
[[File:Faith.jpg|thumb|Date Sora performing the Overclock Finisher "Faith".]]
[[File:Faith.jpg|thumb|Data Sora performing the Overclock Finisher "Faith".]]
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Overclock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability.  By continuing to level up the gauge, it can reach the "MAX Level," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Overclock gauge will reset. The touchscreen shows a branching grid of the passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Overclock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability.  By continuing to level up the gauge, it can reach the "MAX Level," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Overclock gauge will reset. The touchscreen shows a branching grid of the passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.


===Data Worlds===
===Data Worlds===
[[File:RecodedDoor.jpg|thumb|left|Date Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in a System Area]]
[[File:RecodedDoor.jpg|thumb|left|Data Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in a System Area]]
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.


[[File:Olympus_RPG.png|thumb|Date Sora fights alongside Hercules and Cloud in a turn-based battle system]]
[[File:Olympus_RPG.png|thumb|Data Sora fights alongside Hercules and Cloud in a turn-based battle system]]
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages (a la Super Mario Brothers), [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages (a la Super Mario Brothers), [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.


53,710

edits