Critical Hit: Difference between revisions

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In [[Kingdom Hearts (game)|Kingdom Hearts]], The Critical Hit chances and damage can be adjusted by [[Keychains]] and Items. The critical hit damage is an addition onto the damage dealt by the finisher, so by equipping a finisher (such as [[Blitz]]),when a Critical Hit is dealt, the damage would be greater than if you had no finish ability equipped. When using Limits, the critical hit can only be obtained on specific hits. Strike Raid and Sonic Blade can only get a Critical Hit in the last hit, The 7th and 13th hit of [[ARS Arcanum]], The final hit of the air combo segment of [[Ragnorok]], and the blast from [[Trinity Limit]].
In [[Kingdom Hearts (game)|Kingdom Hearts]], The Critical Hit chances and damage can be adjusted by [[Keychains]] and Items. The critical hit damage is an addition onto the damage dealt by the finisher, so by equipping a finisher (such as [[Blitz]]),when a Critical Hit is dealt, the damage would be greater than if you had no finish ability equipped. When using Limits, the critical hit can only be obtained on specific hits. Strike Raid and Sonic Blade can only get a Critical Hit in the last hit, The 7th and 13th hit of [[Ars Arcanum]], The final hit of the air combo segment of [[Ragnarok]], and the blast from [[Trinity Limit]].


In [[Kingdom Hearts II]], The critical hit function has been absorbed into the Finisher of the combo all together. The damage can be increased by the ability [[Combo Boost]], as the ability increases the finisher relative to the ammount of hits the combo contains before it is finished (increased by equipping multiple [[Combo Plus]].) It's unknown how much damage this adds onto the Critical Hit, but it will always be more powerful than a Critical Hit dealt without the [[Combo Boost]] ability. In addition to this, if a finisher such as [[Explosion]] is used, then the finisher will also be stronger increasing the Critical Hit's power. It could be increased significantly by having a combination of [[Combo Boost]], [[Combo Plus]] and a strong finisher.  
In [[Kingdom Hearts II]], The critical hit function has been absorbed into the Finisher of the combo all together. The damage can be increased by the ability [[Combo Boost]], as the ability increases the finisher relative to the ammount of hits the combo contains before it is finished (increased by equipping multiple [[Combo Plus]].) It's unknown how much damage this adds onto the Critical Hit, but it will always be more powerful than a Critical Hit dealt without the [[Combo Boost]] ability. In addition to this, if a finisher such as [[Explosion]] is used, then the finisher will also be stronger increasing the Critical Hit's power. It could be increased significantly by having a combination of [[Combo Boost]], [[Combo Plus]] and a strong finisher.  
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