Kingdom Hearts Birth by Sleep

Keepers of the Arena: Difference between revisions

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===Iron Imprisoner III===
===Iron Imprisoner III===
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck.. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
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Revision as of 10:14, 9 October 2010

Keepers of the Arena
★★★★★


Katakana 闘技場の支配者

Romaji Tougijou no Shihaisha
Arena Level 20
Rounds 9
Medals 600
Bonus Challenge '
'
Medal Bonus Medals x

Rewards Terra: Ultima Cannon
Ventus: Multivortex
Aqua: Lightbloom
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness
Round Enemies

1 Axe Flapper x 9
Flood x 6
Buckle Bruiser x 6
Mandrake x 9
2 Monotrucker x 14
Archraven x 7
Blue Sea Salt x 6
3 Chrono Twister x 4
Tank Toppler x 13
Mandrake x 6
Buckle Bruiser x 7
4 Iron Imprisoner III
5 Triple Wrecker x 6
Bruiser x 10
Scrapper x 10
Blue Sea Salt x 6
6 Thorn Bite x 6
Tank Toppler x 8
Axe Flapper x 7
Yellow Mustard x 9
7 Triple Wrecker x 8
Mandrake x 8
Buckle Bruiser x 7
Scrapper x 7
8 Sonic Blaster x 6
Yellow Mustard x 7
Mandrake x 12
Wild Bruiser x 7
9 Iron Imprisoner IV

Keepers of the Arena is the twelfth battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy

To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like Mega Flare, Quake, or Faith.

Iron Imprisoner III

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Iron Imprisoner IV

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck.. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Enemies

Unversed