Game:Saïx: Difference between revisions

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===''[[Kingdom Hearts 358/2 Days]]''===
===''[[Kingdom Hearts 358/2 Days]]''===
At the start of the battle, immediately Lock-On to Saïx. Saïx attacks in a pattern, and you can usually see it coming, so utilize your Glide and/or Dodge Roll abilities at the beginning. He will mostly run around coming after you as you glide away, he will use a combo and, as soon as he is finished, attack from behind. Land a few hits and then continue to run, rock and Roll away, specially if you have the Dodging Deflect panel installed. On occasions he will vanish to an area in the distance, this is when you have to stay in the air using Air Slide, Glide or Float (linked to High Jump), because he leaps down from his perch and creates an area effect that can be quite annoying, since it might Silence you (prevent you from using Magic), though this can be prevented by using [[Cure|Cura]] before this attack or using a Panacea. Continue the avoiding strategy, and he should go out of his Berserk form, that is when you unload on him. Still you must avoid his attacks to the best of your ability, to reduce damage and to keep you from the brink of death if he hits you in Berserk. He has another combo in which he knocks you back and throws his claymore at you, which again, creates an area attack that deals fairly good damage. One attack he uses if he hits you, is he swings and throws a blue projectile across the ground, stay as far away from this as possible, it is Silencing and annoying. So simply avoid him and wait until he finishes combos. His combos usually start up about 2-3 seconds after he ends his last, so hack away for about a second and then continue to run.
At the start of the battle, immediately Lock-On to Saïx. Saïx attacks in a pattern, and you can usually see it coming, so utilize your Glide and/or Dodge Roll abilities at the beginning. He will mostly run around coming after you as you glide away, he will use a combo and, as soon as he is finished, attack from behind. Land a few hits and then continue to run, rock and Roll away, specially if you have the Dodging Deflect panel installed. On occasions he will vanish to an area in the distance, this is when you have to stay in the air using Air Slide, Glide or Float (linked to High Jump), because he leaps down from his perch and creates an area effect that can be quite annoying, since it might Silence you (prevent you from using Magic), though this can be prevented by using [[Cure|Cura]] before this attack or using a Panacea. Continue the avoiding strategy, and he should go out of his Berserk form, that is when you unload on him. Still you must avoid his attacks to the best of your ability, to reduce damage and to keep you from the brink of death if he hits you in Berserk. He has another combo in which he knocks you back and throws his claymore at you, which again, creates an area attack that deals fairly good damage. One attack he uses if he hits you, is he swings and throws a blue projectile across the ground, stay as far away from this as possible, it is Silencing and annoying. So simply avoid him and wait until he finishes combos. His combos usually start up about 2-3 seconds after he ends his last, so hack away for about a second and then continue to run.
There is also a Mission Mode version of this battle in which you fight the dark version of Saïx, [[Anti-Saïx]]. The strategy to this boss remains the same with a few minor changes.


=== Recommended Gears ===
=== Recommended Gears ===
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