Rising Rush: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
[[File:Rising Rush KHREC.gif|thumb|300px]]
{{InfoAbility
|kana=ラッシュアッパー
|romaji=Rasshu Appā
|recjpname=Rush Upper
|recname=Rising Rush
|recimage=Rising Rush KHREC.gif
|recdesc=Charge through enemies and deal multiple hits, then finish by knocking them into the air.
|rectype={{AT|att}} Physical
|recmem=15%
|recatk1=Rush
|rechit1=3
|recpow1a=0.78
|recpow1b=1.03
|recpow1c=1.27
|reccrit1=2%
|recblock1=Multiple
|recblock2=Multiple
|recatk2=Somersault
|rechit2=1
|recpow2a=1.0
|recpow2b=1.31
|recpow2c=1.63
|reccrit2=4%
|recair=◯
|recclock1=53
|recclock2=105
|recreload=20
|reccp=300
|recbuy=10000
|recsell=500
|recshop=4
}}
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  


==Mechanics==
==Mechanics==
[[File:Advanced KHREC.png|left]]
[[File:Advanced KHREC.png|left]]
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 15 seconds.
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 20 seconds.


==Learning Rising Rush==
==Learning Rising Rush==
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*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Aero]]
*[[Stop]] + [[Aero]]
==Synthesized commands==
Rising Rush is used to convert the following commands:
*[[Triple Burst]]
*[[Triple Firaga]]
*[[Eruption (ability)|Eruption]]
*[[Firaga Burst]]
[[Category:Kingdom Hearts Re:coded Attack commands]]
[[Category:Kingdom Hearts Re:coded Attack commands]]
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