Cure: Difference between revisions

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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
[[File:Curaga KHII.gif|thumb|In ''Kingdom Hearts II'', Curaga instead features a light palette of flowers as well as flying petals around the screen.]]
[[File:Curaga KHII.gif|thumb|In ''Kingdom Hearts II'', Curaga instead features a light palette of flowers as well as flying petals around the screen.]]
In ''[[Kingdom Hearts II]]'', Cure magic heals the user and all nearby party members. It costs all of the user's remaining MP to use, starting MP Charge. Upgrading the spell increases the range of the healing field. Its power is determined by the following equations:
In ''[[Kingdom Hearts II]]'', Cure magic heals the user, and unlike in the first game, it can also heal nearby party members. Upgrading the spell increases the range of the healing field. Its power is determined by the following equations:
*'''Cure''': Magic × 4 (× 2 on allies)
*'''Cure''': Magic × 4 (× 2 on allies)
*'''Cura''': Magic × 5 (× 2.5 on allies)
*'''Cura''': Magic × 5 (× 2.5 on allies)
*'''Curaga''': Magic × 6 (× 3 on allies)
*'''Curaga''': Magic × 6 (× 3 on allies)
Due to the new formula, the amount of HP recovered depends on the user's Magic stat, so that it will heal more in comparison to the first game, but all of the user's remaining MP will be lost in the process, starting MP Charge.
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