Game:Xemnas: Difference between revisions

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Once Xemnas hits his orange HP Bar, however, the battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, which fire at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness and surrounds himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible, where he'll only hover in front of Sora and thus one only needs to merely watch for the direction of the lasers in order to properly avoid them. Another option of escape is to use Superglide. Once Xemnas uses his ultimate attack for the first time, his basic attacks become more powerful, and the Ethereal Blades he fires now glow red.
Once Xemnas hits his orange HP Bar, however, the battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, which fire at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas shrouds the field in darkness and surrounds himself with energy. Long-range lasers will then fire from him in all directions. Remain close to Xemnas to avoid as much damage as possible, where he'll only hover in front of Sora and thus one only needs to merely watch for the direction of the lasers in order to properly avoid them. Another option of escape is to use Superglide. Once Xemnas uses his ultimate attack for the first time, his basic attacks become more powerful, and the Ethereal Blades he fires now glow red.


Xemnas also proves more difficult than [[Sephiroth]] due to attacking relentlessly, which in turn leaves very little chances to make him flinch from basic combos. Sora can try casting [[Gravity]] or using any other [[Gravity (element)|Gravity attribute]] (such as [[Zantetsuken]]) because if it hits while locked on to Xemnas, he will get stunned by a surge of overloading power causing him to cringe and shiver a bit in pain (Sora will also receive Tech Points). Xemnas can then be attacked, but be ready to use Dodge Roll to avoid his counterattack. The safe way to do this attacks him exactly three hits after Gravity hits him, then Dodge Roll and repeat Gravity. Also, cast the spell on him at the right time, as Xemnas might have a chance of shaking the spell off during an attack, even though Tech Points are gained, there is a chance he will retaliate hard.
Xemnas also proves more difficult than [[Sephiroth]] due to attacking relentlessly, which in turn leaves very little chances to make him flinch from basic combos. Sora can try casting [[Gravity]] or using any other [[Gravity (element)|Gravity attribute]] attack (such as [[Zantetsuken]]) because if it hits while locked on to Xemnas, he will get stunned by a surge of overloading power causing him to cringe and shiver a bit in pain (Sora will also receive Tech Points). Xemnas can then be attacked, but be ready to use Dodge Roll to avoid his counterattack. The safe way to do this attacks him exactly three hits after Gravity hits him, then Dodge Roll and repeat Gravity. Also, cast the spell on him at the right time, as Xemnas might have a chance of shaking the spell off during an attack, even though Tech Points are gained, there is a chance he will retaliate hard.


Xemnas will only flinch to air combos, so keep that in mind when moving in to attack him, especially if stunned by any Gravity-based damage as aforementioned. Be sure to remove any Combo Plus abilities to access the combo finishers sooner before the battle, enabling Sora to attack with higher chances of not being interrupted. Prepare [[Curaga]] just in case Sora needs healing. With good timing, it is also possible to slide past or underneath the energy balls he fires with [[Sliding Dash]]. Should that connect, remember to combo from that to use a ground combo finisher if needed.
Xemnas will only flinch to air combos, so keep that in mind when moving in to attack him, especially if stunned by any Gravity-based damage as aforementioned. Be sure to remove any Combo Plus abilities to access the combo finishers sooner before the battle, enabling Sora to attack with higher chances of not being interrupted. Prepare [[Curaga]] just in case Sora needs healing. With good timing, it is also possible to slide past or underneath the energy balls he fires with [[Sliding Dash]]. Should that connect, remember to combo from that to use a ground combo finisher if needed.
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