User talk:Adventuretime1: Difference between revisions

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:::Not that, anyway. That's just the Fire immunity passive. Pay attention to the 10-hit limit counter. Every time Sora takes real damage and that counter goes down, he still doesn't flinch. --[[User:Adventuretime1|Adventuretime1]] ([[User talk:Adventuretime1|talk]]) 23:08, 10 December 2018 (UTC)
:::Not that, anyway. That's just the Fire immunity passive. Pay attention to the 10-hit limit counter. Every time Sora takes real damage and that counter goes down, he still doesn't flinch. --[[User:Adventuretime1|Adventuretime1]] ([[User talk:Adventuretime1|talk]]) 23:08, 10 December 2018 (UTC)
::::You're going to have to give me a timestamp, then, I had trouble finding anything where he failed to flinch but not because he was attacking.{{User:KrytenKoro/Sig}} 12:58, 11 December 2018 (UTC)
::::You're going to have to give me a timestamp, then, I had trouble finding anything where he failed to flinch but not because he was attacking.{{User:KrytenKoro/Sig}} 12:58, 11 December 2018 (UTC)
:::::1:19, 2:22, 3:12, and 3:22. Upon closer inspection, Sora does indeed flinch but only for a single frame, which is outright negligible, all things considered.
:::::1:19, 2:22, 3:12, and 3:22. Upon closer inspection, Sora does indeed flinch but only for a single frame, which is outright negligible, all things considered. --[[User:Adventuretime1|Adventuretime1]] ([[User talk:Adventuretime1|talk]]) 23:30, 12 December 2018 (UTC)