Game:Xemnas: Difference between revisions

459 bytes added ,  7 years ago
Line 497: Line 497:
*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}
*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}


At the start of the battle, Xemnas will hurl two buildings at Sora, then three more. Perform carefully-timed Slide Rolls to avoid them. Xemnas is incredibly swift, and repeatedly travels around the battlefield in an impenetrable sphere of darkness, attempting to catch Sora from behind. As soon as Xemnas reappears from the dark sphere, Lock-on to him and press {{button|dsy}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's Counter Rush. The Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combo is also efficient at repelling Xemnas and causing him to flinch, and powerful Unison Attacks like Decussation are useful as well. As with all bosses, if you can create a deck of alternating Balloon- and Cure-type spells, you can easily complete the battle simply by activating the commands one after the other.
At the start of the battle, Xemnas will hurl two buildings at Sora, then three more. Perform carefully-timed Slide Rolls to avoid them. It should be noted that unlike in the prior battles, Xemnas here while still being passive, is arguably more aggressive with his new attacks added in the mix, which can often spell trouble for the player if they are not wary. If left alone during his normal phase, he will casually walk up to Sora like in prior games, but will start to actively attack in accordance to Sora's offense.
 
Xemnas is incredibly swift, and repeatedly travels around the battlefield in an impenetrable sphere of darkness, attempting to catch Sora from behind. As soon as Xemnas reappears from the dark sphere, Lock-on to him and press {{button|dsy}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's Counter Rush. The Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combo is also efficient at repelling Xemnas and causing him to flinch, and powerful Unison Attacks like Decussation are useful as well. As with all bosses, if you can create a deck of alternating Balloon- and Cure-type spells, you can easily complete the battle simply by activating the commands one after the other.


Should Xemnas surround Sora with lasers, leap over them with High Jump and either use the Air Slide/Sonic Impact/Double Impact combo or avoid them by performing Superglide towards the opposite end of the battlefield. When Xemnas traps Sora in a cage of energy shields, simply High Jump over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a Flowmotion attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage, or allow it to hit him so that he can perform Payback Raid, as the shield does almost no damage.
Should Xemnas surround Sora with lasers, leap over them with High Jump and either use the Air Slide/Sonic Impact/Double Impact combo or avoid them by performing Superglide towards the opposite end of the battlefield. When Xemnas traps Sora in a cage of energy shields, simply High Jump over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a Flowmotion attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage, or allow it to hit him so that he can perform Payback Raid, as the shield does almost no damage.


After half of his HP has been depleted, Xemnas resets the battlefield, requiring Sora to time Slide Rolls and dodge the incoming buildings: if Xemnas hurls one building, it will slide across the arena and can be dodged by leaping over it. If he hurls two, they will approach vertically, but are be pretty easy to dodge. When he throws three, they will bounce towards Sora while horizontal. After all three sets of buildings have been thrown, Xemnas throws another building at Sora that knocks the battle field and himself into a gliding phase where he cannot move but can still attack. Xemnas will throw another building at Sora, which Sora can use to trigger the Nightmare's End Reality Shift.
After half of his HP has been depleted, Xemnas resets the battlefield, requiring Sora to time Slide Rolls and dodge the incoming buildings: if Xemnas hurls one building, it will slide across the arena and can be dodged by leaping over it or simply knocking it away by Air Sliding into it to trigger Flowmotion. If he hurls two, they will approach vertically, but are be pretty easy to dodge. When he throws three, they will bounce towards Sora while horizontal. After all three sets of buildings have been thrown, Xemnas throws another building at Sora that knocks the battle field and himself into a gliding phase where he cannot move but can still attack. Xemnas will throw another building at Sora, which Sora can use to trigger the Nightmare's End Reality Shift.


If Nightmare's End succeeds, the arena will shapeshift to include a long Flowmotion rail with a passive Xemnas at its end. Sora can unleash powerful commands during this time without fear of reprisal, and after a set time, Xemnas will rally and warp the battlefield back to its original state. Using Sliding Dive from the last rail will cause Xemnas to rally immediately. If Nightmare's End fails, Sora will be damaged and the battlefield will shift back to its original form, and the ferocity of Xemnas's attacks will remain normal.
If Nightmare's End succeeds, the arena will shapeshift to include a long Flowmotion rail with a passive Xemnas at its end. Sora can unleash powerful commands during this time without fear of reprisal, and after a set time, Xemnas will rally and warp the battlefield back to its original state. Using Sliding Dive from the last rail will cause Xemnas to rally immediately. If Nightmare's End fails, Sora will be damaged and the battlefield will shift back to its original form, and the ferocity of Xemnas's attacks will remain normal.