Map Card: Difference between revisions

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Map cards are divided into red "enemy map cards", which modify the behavior of the Heartless within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide treasure chests, shops, or save points, and golden "Keycards", which progress the story or provide a chest with a unique "[[#Room of Rewards|Bonus]]". In ''Kingdom Hearts Re:Chain of Memories'', these types are signified with an "R", "G", "B", and "!", respectively.
Map cards are divided into red "enemy map cards", which modify the behavior of the Heartless within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide treasure chests, shops, or save points, and golden "Keycards", which progress the story or provide a chest with a unique "[[#Room of Rewards|Bonus]]". In ''Kingdom Hearts Re:Chain of Memories'', these types are signified with an "R", "G", "B", and "!", respectively.
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[[Hundred Acre Wood]] is the only world that does use Map Cards or Room Synthesis.


==Room Synthesis==
==Room Synthesis==
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "[[#Random Joker|Random Joker]]" is able to satisfy any set of requirements, except for a keycard requirement.
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "[[#Random Joker|Random Joker]]" is able to satisfy any set of requirements, except for a keycard requirement.  In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"). The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite).


==List of Map Cards==
==List of Map Cards==
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