Game:Xaldin: Difference between revisions

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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
====Data Rematch====
====Data Rematch====
Xaldin returns as a Data Rematch battle and is much harder. His health has also greatly increased. To prepare for the fight, stock up on Elixirs, have the Cure spell in the shortcut menu, and possess the Ultima Weapon. The strategy for beating him remains mostly the same. Maximize the abilities granted by Drive Forms, as they can be put to great use during the battle. For example, whenever Xaldin starts his lance shower attack a good strategy is to Glide around the area while the pressing {{button|t}} to get any possible Jump commands and then cast Reflect for the last attack to inflict great damage on Xaldin. Even if this strategy yields a rather low amount of Jump commands it is of little importance as Sora will be safe from damage and from danger of being defeated before healing, furthermore so as long as Sora has one Jump command available, it can be used to dispel Xaldin's Aero spell and then bash him with the Keyblade for great damage.
Xaldin returns as a Data Rematch battle and is much harder. His health has greatly increased, but the strategy to defeat him remains largely the same. To prepare for the fight, stock up on Elixirs, have the Cure spell in the shortcut menu, and equip the Ultima Weapon. Maximize the abilities granted by Drive Forms, as they can be put to great use during the battle. For example, whenever Xaldin starts his lance shower attack, a good strategy is to Glide around the area while the pressing {{button|t}} to get any possible Jump commands and then cast Reflect for the last attack to inflict great damage on Xaldin. This protects Sora from damage and from danger of being defeated before healing. Even if this technique only yields two or three Jump commands, Sora can simply use Jump to dispel Xaldin's Aero spell and follow up with an attack combo.  


During the phase of the battle when Xaldin attempts to ram Sora with his Aero, a good idea is to use Aerial Dodge as Xaldin approaches and land somewhere close to him. Doing so will put Sora safe from Xaldin's offensive while making Xaldin to use his spears. He will be quick so it is advised to either Jump or Dodge Roll, regardless this will yield an opportunity to learn Jump, which can be used to dispel Xaldin's Aero and repeat the Keyblade strategy. Xaldin will persist with this pursuit unless attacked, so take advantage of this pattern to heal if needed by Gliding away. Once he is attacked, Xaldin will enter his dark aura mode, however by this point Sora should have learned Once More, greatly reducing the threat of this attack, or simply Gliding away will do as Xaldin remains stationary. His Tornado attack can be avoided simply by casting Reflect. The best time to attack Xaldin with Jump is when he ends his Aero rush, stops for a brief moment or when he uses his spears.
When Xaldin attempts to ram Sora with his Aero, use Aerial Dodge as Xaldin approaches and land somewhere close to him. Doing so will keep Sora safe from Xaldin's attack, while creating an oportunity to collect Jump commands. Jumping or Dodge Rolling can also be used, and still allow Sora to learn Jump. Xaldin will continue pursuing Sora unless attacked, so take advantage of this pattern to heal if needed by Gliding away.  
 
Once he is attacked, Xaldin will enter his dark aura mode. By this point in the game, Sora should have learned Once More, greatly reducing the threat of this attack. The attack can be avoided by Gliding away, as Xaldin remains stationary. His Tornado attack can be avoided simply by casting Reflect. The best time to attack Xaldin with Jump is when he ends his Aero rush, when he stops for a brief moment, or when he uses his spears.


==Video==
==Video==
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