Kingdom Hearts II: Difference between revisions

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There are many new minigame offerings. [[Skateboarding]] is a primary one; it can be used for transport through the worlds or as a minigame in which certain goals must be met. Many worlds now have specific minigames of their own, such as [[Space Paranoids]]'s [[Light Cycle]] or Twilight Town's Summer Jobs. Fighting tournaments are also offered again, but now in the [[Underworld]]'s [[Underdrome]], and through [[Hades]] himself. [[100 Acre Wood]] returns and again consists entirely of minigames; also notably, [[Atlantica]] has been changed from an explorable world with combat to a set of musical minigames.
There are many new minigame offerings. [[Skateboarding]] is a primary one; it can be used for transport through the worlds or as a minigame in which certain goals must be met. Many worlds now have specific minigames of their own, such as [[Space Paranoids]]'s [[Light Cycle]] or Twilight Town's Summer Jobs. Fighting tournaments are also offered again, but now in the [[Underworld]]'s [[Underdrome]], and through [[Hades]] himself. [[100 Acre Wood]] returns and again consists entirely of minigames; also notably, [[Atlantica]] has been changed from an explorable world with combat to a set of musical minigames.


Another thing to notice is that several bosses (mostly in humanoid form) all have a revamped A.I., in that each of them have their own periods that if attacks are frequently landed on them, they will instantly retaliate in a certain manner (this prevents players from comboing away at bosses non-nonchalantly). This is all mostly a hidden value that is different for several/all bosses, and each with their own counterattacks. Some attacks can reach their retaliation point slowly or instantly, while some abilities (such as certain [[Limit|Limits]]) can damage the bosses without triggering a rise to their retaliation point. Also, in order to defeat a boss, any form of combo finisher must be landed on them, which includes basic combo finishers of any sort, certain abilities that exceptions, or a Limit.
Another thing to notice is that several bosses (mostly in humanoid form) all have a revamped A.I., in that each of them have their own periods that if attacks are frequently landed on them, they will instantly retaliate in a certain manner (this prevents players from comboing away at bosses non-nonchalantly). This is all mostly a hidden value that goes up per specific attack landed on them which is different for several/all bosses that resets each time they retaliate, and each with their own counterattacks (some attack Sora back normally, while some may instantly attack back during a knockdown state). Some attacks can reach their retaliation point slowly or instantly, while some abilities (such as certain [[Limit|Limits]]) can damage the bosses without triggering a rise to their retaliation point. Also, in order to defeat a boss, any form of combo finisher must be landed on them, which includes basic combo finishers of any sort, certain abilities that exceptions, or a Limit.


==Censorship==
==Censorship==