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==Mechanics== | ==Mechanics== | ||
[[File:Sliding Dash KHRECOM.gif|right|thumb|250px|The original Sliding Dash has Sora propel himself across the ground with his Keyblade from a balancing stand turn.]] | [[File:Sliding Dash KHRECOM.gif|right|thumb|250px|The original Sliding Dash has Sora propel himself across the ground with his Keyblade from a balancing stand turn into a sliding kick.]] | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is a [[combat ability]] that costs 1 {{AP}} to equip. It activates when the user tries to attack an enemy just out of reach, whereupon the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | ||
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[[File:Sliding Dash KHREC.png|right]] | [[File:Sliding Dash KHREC.png|right]] | ||
In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10% and a reload time of 15 seconds. The user charges forward | In ''[[Kingdom Hearts Re:coded]]'', Sliding Dash is an {{c|attack command|RCO}} that has a memory consumption of 10% and a reload time of 15 seconds. The user charges forward with a Keyblade thrust, on the ground or in midair.<!--stats?--> | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe.<!--can it be used in the air?--> | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Sliding Dash is an {{c|attack command|DDD}} that uses one slot in the Command Deck and has a reload time of 10 seconds. It grants +1 to [[Strength]] when attached to a [[Dream Eater]] recipe.<!--can it be used in the air?--> |
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