Template talk:Character: Difference between revisions

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::Well, we can cover bosses at least. {{User:TheFifteenthMember/Sig1}} 23:08, 14 December 2013 (UTC)
::Well, we can cover bosses at least. {{User:TheFifteenthMember/Sig1}} 23:08, 14 December 2013 (UTC)
:I almost understand all this system but there's one thing I don't get: the HP Multiplier in the brackets. I don't know if it is used in Turn-based or something else. Also, it says that Turn-based enemy info is on page 128-129, Shard, can you please upload them? Also we'll need enemy levels on each world which are listed in specific world's pages. {{User:Pea14733/Sig}} 21:48, 15 December 2013 (UTC)
:I almost understand all this system but there's one thing I don't get: the HP Multiplier in the brackets. I don't know if it is used in Turn-based or something else. Also, it says that Turn-based enemy info is on page 128-129, Shard, can you please upload them? Also we'll need enemy levels on each world which are listed in specific world's pages. {{User:Pea14733/Sig}} 21:48, 15 December 2013 (UTC)
== Changes to KH3D stats infobox ==
I'm adding the stats for KH3D and i was thinking about changing two things.
# First: To make the template more detailed and complete, I was thinking about adding two more rows of stats for two more levels in each world, since evry world in fact has 4 levels. The two other ones would be the normal levels added 2, since that's what happens with the world level when the Risky Winds forecast is active. This happens in all wolrds, but since we can't manually calculate the stats of the Nightmares with that two level additions, I was really thinking about adding it to the infobox.
# Second: Just like the Ultimania, I was thinking about changing the x1.0 or x0 of the resistances to status effects to ticks and crosses, just like the Ultimania uses.
Okay What do you guys think of this? - {{User:MateusinhoEX/SigTemplate}} 12:40, 18 December 2013 (UTC)
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