Wheel Master: Difference between revisions

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As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[Dimension Link|D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.
As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[Dimension Link|D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.


At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy.  It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede it's ability to jump, however if attacks are not dealt quick enough it will escape.
At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy.  It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede it's ability to jump, however if attacks are not dealt quickly enough, it will escape.


Another attack in the Wheel Master's arsenal will cause it to throw its spinning wheel-like attachment at Terra, something signified by the Unversed boss suddenly starting to spin its upper body in circles while a whirlwind surrounds it. Slide can be used to evade the incoming projectile. After the execution of this attack, the boss will leave itself open to damage for a period, eventually reverting to its technique of jumping at Terra and spawning a shockwave with each landing. Eventually, these jumps will lead the Wheel Master to the location of its dropped appendage, which it will then pick up and reattach to itself. It may also repeat the beam attack. The same strategies can be used to avoid it.  
Another attack in the Wheel Master's arsenal is it throwing its spinning wheel-like attachment at Terra, something signified by the Unversed boss suddenly starting to spin its upper body in circles while a whirlwind surrounds it. Slide or Block can be used to evade the incoming projectile. After the execution of this attack, the boss will leave itself open to damage for a period, eventually reverting to its technique of jumping at Terra and spawning a shockwave with each landing. Eventually, these jumps will lead the Wheel Master to the location of its dropped appendage, which it will then pick up and reattach to itself. It may also repeat the beam attack. The same strategies can be used to avoid it.  


After taking enough damage, the Wheel Master will slump over, stunned, dropping much-needed HP orbs for Terra to pick up. Now is the time to bombard the Wheel Master with everything in Terra's arsenal from magic to physical combos. When the Wheel Master comes back to its senses, it will spin from side to side, dealing damage with each hit. Slide is Terra's best way of avoiding damage. For a majority of the battle afterwards, the Unversed boss will simply repeat previously seen attacks, such as the jumping shockwave attack and spinning wheel throw. Again, utilize the same strategies as earlier on to avoid these attacks. The Wheel Master will only have access to one other attack, one that is only available near the end of the battle as its last HP bar becomes visible. During this tactic's execution, the Wheel Master will shine with energy, charging at Terra. Slide is recommended for use in order to stay ahead of the boss.  Long range magic commands make this battle much simpler, so make sure to make good use of commands like fire and blizzard. So long as the player heals when necessary and utilizes all special abilities when available, the Wheel Master will fall in due time.
After taking enough damage, the Wheel Master will slump over, stunned, dropping much-needed HP orbs for Terra to pick up. Now is the time to bombard the Wheel Master with everything in Terra's arsenal from magic to physical combos. When the Wheel Master comes back to its senses, it will spin from side to side, dealing damage with each hit. Slide is Terra's best way of avoiding damage. For a majority of the battle afterwards, the Unversed boss will simply repeat previously seen attacks, such as the jumping shockwave attack and spinning wheel throw. Again, utilize the same strategies as earlier on to avoid these attacks. The Wheel Master will only have access to one other attack, one that is only available near the end of the battle as its last HP bar becomes visible. During this tactic's execution, the Wheel Master will shine with energy, charging at Terra. Slide is recommended for use in order to stay ahead of the boss.  Long range magic commands make this battle much simpler, so make sure to make good use of commands like fire and blizzard. So long as the player heals when necessary and utilizes all special abilities when available, the Wheel Master will fall in due time.