Chrono Twister: Difference between revisions

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==Strategy==
==Strategy==
A Chrono Twister, while weak on its own, can be a tad troublesome when grouped with other, stronger Unversed. Its main attack is casting Stop on the player. If the spell is cast, the player must spin the analog stick to free themselves. Any damage received while under the spell will be accumulated and inflicted when the spell ends. It can also teleport to avoid damage. Magnet magic is good if attacked by a group.
A Chrono Twister, while weak on its own, can be a tad troublesome when grouped with other, stronger Unversed. Its main attack is casting Stop on the player. It does so by conjuring several orbs of dark energy around the player. Once the orbs hit the player, a large energy orb is created over the player's head, activating the Stop spell. If the spell is cast, the player must spin the analog stick to free themselves. Any damage received while under the spell will be accumulated and inflicted when the spell ends. It can also teleport to avoid damage. Magnet magic is good if attacked by a group.


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