Lock-On: Difference between revisions

32 bytes removed ,  12 years ago
I saw the targeting reticule a few times. I did not see the words "Lock On", and I'm getting really tired of people deciding that our policy is below them.
(Go look at the TGS 2011 trailer and then if it is ABSOLUTELY not there, then undo it.)
(I saw the targeting reticule a few times. I did not see the words "Lock On", and I'm getting really tired of people deciding that our policy is below them.)
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{{Game|KH1|FM1|REC|KH2|FM2|358|BBS|FMB|RCO|DDD}}
{{Game|KH1|FM1|REC|KH2|FM2|358|BBS|FMB|RCO}}
'''Lock-On''' is a targeting mechanism in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series, present in all installments except the original ''[[Kingdom Hearts: Chain of Memories]]''. While the player will automatically attack the closest available target, Lock-On allows the player to permanently target a single enemy or attackable object, typically signified by the tan targeting reticule turning blue. While locked on to an enemy or an object, the camera will automatically move to follow the target.
'''Lock-On''' is a targeting mechanism in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series, present in all installments except the original ''[[Kingdom Hearts: Chain of Memories]]''. While the player will automatically attack the closest available target, Lock-On allows the player to permanently target a single enemy or attackable object, typically signified by the tan targeting reticule turning blue. While locked on to an enemy or an object, the camera will automatically move to follow the target.


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==Scan==
==Scan==
[[File:Scan KHD.png]] {{nihongo|'''Scan'''|ライブラ|Raibura|lit. "Libra"}} is an [[ability]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''. It allows the player to view a targeted enemy's HP. In ''Kingdom Hearts'' its [[AP]] Cost is 1 and in ''Kingdom Hearts II'' its AP Cost is 2. In ''Kingdom Hearts 358/2 Days'', Scan is found as an [[Panel System#Ability Panels|Ability Panel]]. In ''Kingdom Hearts Birth by Sleep'' it is a default ability.
[[File:Scan KHD.png]] {{nihongo|'''Scan'''|ライブラ|Raibura|lit. "Libra"}} is an [[ability]] that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''. It allows the player to view a targeted enemy's HP. In ''Kingdom Hearts'' its [[AP]] Cost is 1 and in ''Kingdom Hearts II'' its AP Cost is 2. In ''Kingdom Hearts 358/2 Days'', Scan is found as an [[Ability Panel]]. In ''Kingdom Hearts Birth by Sleep'' it is a default ability.


While Scan is not available as an ability in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', [[Sora]] is automatically equipped with its effect.
While Scan is not available as an ability in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', [[Sora]] is automatically equipped with its effect.
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