Game:Vanitas: Difference between revisions

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Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, the player should not need his presence. The only thing the player needs to worry about would be the new attacks added to Vanitas's arsenal.
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, the player should not need his presence. The only thing the player needs to worry about would be the new attacks added to Vanitas's arsenal.


Vanitas will begin the battle by jumping onto a cloud of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide and other magic attacks can be used to make Vanitas fall from the cloud of Keyblades. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to the player's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row. Vanitas's other attacks are similar the same as those he used in the first encounter with him except his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind the player, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are key to winning this battle. So long as the player heals when necessary and makes full use of Shotlocks, Command Styles, and D-Links, the battle should end with relative ease.
Vanitas will begin the battle by jumping onto a cloud of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide, Shotlocks, and other magic attacks can be used to make Vanitas fall from the cloud of Keyblades. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to the player's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row. Vanitas's other attacks are similar the same as those he used in the first encounter with him except his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind the player, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are key to winning this battle. So long as the player heals when necessary and makes full use of Shotlocks, Command Styles, and D-Links, the battle should end with relative ease.


====Third battle====
====Third battle====