Dark Mode: Difference between revisions

114 bytes removed ,  13 years ago
Not needed, and not the actual combo, which ends in a jump-slash.
(Not needed, and not the actual combo, which ends in a jump-slash.)
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==Abilities==
==Abilities==
[[File:Dark Mode Ground Combo.gif|frame|Dark Mode's basic ground combo in ''Kingdom Hearts: Chain of Memories'']]
In ''Kingdom Hearts: Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. It should be noted that Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30. Once Riku is in Dark Mode, he can use it for an indefinite period of time, but he loses a certain amount of Dark Points with every broken card. So if Riku takes out a 2 card and the enemy takes out a 9, Riku loses 7 DP. When his Dark Points go back to zero, Riku reverts back to his normal form.
In ''Kingdom Hearts: Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. It should be noted that Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30. Once Riku is in Dark Mode, he can use it for an indefinite period of time, but he loses a certain amount of Dark Points with every broken card. So if Riku takes out a 2 card and the enemy takes out a 9, Riku loses 7 DP. When his Dark Points go back to zero, Riku reverts back to his normal form.


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