Eliminator: Difference between revisions

→‎Strategy: copying over the level scaling manipulation strategy from the Gold Tricholoma. Mentioned Ultima as an option alongside Oathkeeper, as it also has Undo on clock level 1.
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(→‎Strategy: copying over the level scaling manipulation strategy from the Gold Tricholoma. Mentioned Ultima as an option alongside Oathkeeper, as it also has Undo on clock level 1.)
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An Eliminator, like [[Gold Tricholoma]]s, will appear randomly when Sora enters a new System Sector while a terminal is opened. It will shoot three orbs of energy that when hit, will inflict a random status effect and effectively decrease Sora's HP, but if he is close enough, it will hit him with its shield. While both attacks can be blocked, they deal a great amount of damage. It also teleports when it is far from Sora, encountering one may cause death and loss of a large amount of SP to Sora if he isn't well-equipped. It is also immune to all status effects and it will guard against frontal attacks.
An Eliminator, like [[Gold Tricholoma]]s, will appear randomly when Sora enters a new System Sector while a terminal is opened. It will shoot three orbs of energy that when hit, will inflict a random status effect and effectively decrease Sora's HP, but if he is close enough, it will hit him with its shield. While both attacks can be blocked, they deal a great amount of damage. It also teleports when it is far from Sora, encountering one may cause death and loss of a large amount of SP to Sora if he isn't well-equipped. It is also immune to all status effects and it will guard against frontal attacks.


To avoid fighting it, run to a door that leads to a terminal. By doing this, the Eliminator will not follow Sora to the other room, but it may cause another to spawn in the other System Sector. The maximum amount that they will appear on a floor is equal to how many rooms are on that floor.  
To avoid fighting it, run to a door that leads to a terminal. By doing this, the Eliminator will not follow Sora to the other room, but it may cause another to spawn in the other room. The maximum amount that they will appear on a floor is equal to how many rooms are on that floor.  


Equipping Oathkeeper is recommended, since its LV1 Clock ability is Undo, which protects Sora from all status effects. Ideally, one would walk up close so that the Eliminator would use its lunge attack, but quickly roll out of the way to get in a few swipes. Repeat as needed, however keep in mind that if the Eliminator is using the three blasts attack, it will track Sora down as he tries to get behind it. It is somewhat slow to unleash a first volley, so it's also safe to use the [[HP Cheat]] to reduce all HP to 1 before fighting it, then get behind it and attack as soon as it appears.
Equipping Oathkeeper or Ultima Weapon is recommended, since the LV1 Clock ability on both is Undo, which protects Sora from all status effects. Ideally, one would walk up close so that the Eliminator would use its lunge attack, but quickly roll out of the way to get in a few swipes. Repeat as needed, however keep in mind that if the Eliminator is using the three blasts attack, it will track Sora down as he tries to get behind it. It is somewhat slow to unleash a first volley, so it's also safe to use the [[HP Cheat]] to reduce all HP to 1 before fighting it, then get behind it and attack as soon as it appears.


A safe and effective (though time-consuming) strategy is to equip the Armor Bangle and Energy Earring for their Round Block and Block Charger abilities. Simply block every attack the Eliminator uses until the Energy Earring maxes out the [[Clock Gauge]]. Then, use either the D-Thundara or D-Thundaga Finish Commands to safely deal heavy amounts of damage. Repeat if necessary. Alternatively, block all of its attacks until it charges, then get behind it and use [[Judgment Triad]], which is especially effective against single targets.
A safe and effective (though time-consuming) strategy is to equip the Armor Bangle and Energy Earring for their Round Block and Block Charger abilities. Simply block every attack the Eliminator uses until the Energy Earring maxes out the [[Clock Gauge]]. Then, use either the D-Thundara or D-Thundaga Finish Commands to safely deal heavy amounts of damage. Repeat if necessary. Alternatively, block all of its attacks until it charges, then get behind it and use [[Judgment Triad]], which is especially effective against single targets.


Using the HP Cheat, as mentioned earlier, can be used to easily defeat the Eliminator. If trying to get behind it is too hard or too risky, equip [[Hi-Ether]]s and make sure [[Mega Flare]] is the MAX Overclock attack. Go into a room where an Eliminator is not present, but is in another room. Use two Hi- Ethers to get MAX Overclock, then head to the room. It will appear far away from you at first, but when it teleports right next to Data-Sora, immediately unleash Mega Flare. It's a much safer way to deal with it, and is especially useful when trying to defeat multiples of them on a floor.
Using the HP Cheat, as mentioned earlier, can be used to easily defeat the Eliminator. If trying to get behind it is too hard or too risky, equip [[Hi-Ether]]s and make sure [[Mega Flare]] is the MAX Overclock attack. Go into a room where an Eliminator is not present, but is in another room. Use two Hi- Ethers to get MAX Overclock, then head to the room. It will appear far away from you at first, but when it teleports right next to Data-Sora, immediately unleash Mega Flare. It's a much safer way to deal with it, and is especially useful when trying to defeat multiples of them on a floor.
Note that the Eliminator scales its level to match Data-Sora's current level. While this normally means that it will remain a challenge to defeat as Data-Sora's level grows, this can be turned against the Eliminator to make it weaker: simply replace Level Up chips with stat-boosting chips to compensate for the levels' stats. The Eliminator will be forced to scale to the lower level, while Data-Sora can maintain higher stats.


The maximum amount that they will appear on a floor is equal to how many rooms are on that floor. For example, if there are 5 rooms on that floor, then up to 5 can appear, but after all rooms have been cleared of bugs. This can be very helpful when going for the chips it drops on all 4 difficulties, granting more defeats in the Enemy Profile of [[Jiminy's Journal]], and more chances for chips.
The maximum amount that they will appear on a floor is equal to how many rooms are on that floor. For example, if there are 5 rooms on that floor, then up to 5 can appear, but after all rooms have been cleared of bugs. This can be very helpful when going for the chips it drops on all 4 difficulties, granting more defeats in the Enemy Profile of [[Jiminy's Journal]], and more chances for chips.
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