3,157
edits
No edit summary |
Dan da Man36 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{game|358}} | {{game|358}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Harmonics" style="width:234px"> | <div class="tabbertab" title="Harmonics" style="width:234px"> | ||
Line 57: | Line 56: | ||
In acoustics, a [http://en.wikipedia.org/wiki/Harmonics harmonic] is the frequency of the signal of a wave. | In acoustics, a [http://en.wikipedia.org/wiki/Harmonics harmonic] is the frequency of the signal of a wave. | ||
==Gameplay== | |||
Harmonics's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack, and ends by repeating the first move of the combo. | |||
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo. | |||
==See Also== | ==See Also== | ||
Line 62: | Line 66: | ||
{{DemyxWeapons}} | {{DemyxWeapons}} | ||
{{HazardGear}} | {{HazardGear}} | ||
edits