Sleight: Difference between revisions

No change in size ,  15 years ago
The terms "elixir" and "megalixir" were erroneous spelled "elixer" and "megalixir". I observe this as a common mistake, as these words have a rather strange spelling uncommon in the English language
(The terms "elixir" and "megalixir" were erroneous spelled "elixer" and "megalixir". I observe this as a common mistake, as these words have a rather strange spelling uncommon in the English language)
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[[Image:Ragnarök.jpg|right|thumb|200px|Sora uses Ragnarok in Chain of Memories.]]
[[Image:Ragnarök.jpg|right|thumb|200px|Sora uses Ragnarok in Chain of Memories.]]
'''Sleight''' is the term used to refer to certain three-card combinations in ''[[Kingdom Hearts: Chain of Memories]]''. They are learned by either [[Riku]] or [[Sora]]. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, [[magic]], or [[summons]], sleights are often used in [[boss]] battles. Each slight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailible to use for the remainder of the battle unless an Elixer or Megalixer is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).   
'''Sleight''' is the term used to refer to certain three-card combinations in ''[[Kingdom Hearts: Chain of Memories]]''. They are learned by either [[Riku]] or [[Sora]]. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, [[magic]], or [[summons]], sleights are often used in [[boss]] battles. Each slight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailible to use for the remainder of the battle unless an Elixir or Megalixir is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).   


== Attack Sleights ==
== Attack Sleights ==