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{{game | {{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM|DR}} | ||
{{cleanup| | {{cleanup|details about KHUX, KH0.2}} | ||
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep | {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}} | ||
'''Status effects''', or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. | {{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks. | ||
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | |||
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In '' | The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]]. | ||
==List of status effects== | |||
===''Kingdom Hearts Chain of Memories''=== | |||
*{{h|Bind}} | |||
*{{h|Confuse}} | |||
*{{h|Freeze}} | |||
*{{h|Stop}} | |||
*{{h|Stun}} | |||
*{{h|Terror}} | |||
;Special status effects | |||
*{{h|Magnet}}{{ReCoM}} | |||
*{{h|Percentage}} | |||
*{{h|Synchro}} | |||
*{{h|Warp}} | |||
===''Kingdom Hearts 358/2 Days''=== | |||
*{{h|Air Toss}} | |||
*{{h|Blind}} | |||
*{{h|Damage Drain}} | |||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | |||
*{{h|Freeze}} | |||
*{{h|Halve HP}} | |||
*{{h|Ignite}} | |||
*{{h|Null Defense}} | |||
*{{h|Radar Zap}} | |||
*{{h|Rewound Defense}} | |||
*{{h|Shoe-glue}} | |||
*{{h|Silence}} | |||
===''Kingdom Hearts Re:coded''=== | |||
*{{h|Air Toss}} | |||
*{{h|Blind}} | |||
*{{h|Clock Rewind}} | |||
*{{h|Command Lock}} | |||
*{{h|Confuse}} | |||
*{{h|Defense Cut}} | |||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | |||
*{{h|Freeze}} | |||
*{{h|Ignite}} | |||
*{{h|Magnet}} | |||
*{{h|Shoe-glue}} | |||
*{{h|Slow}} | |||
*{{h|Stop}} | |||
*{{h|Stun}} | |||
===''Kingdom Hearts Birth by Sleep''=== | |||
*{{h|Bind}} | |||
*{{h|Blind}} | |||
*{{h|Confuse}} | |||
*{{h|Disappear}} | |||
*{{h|Doom}} | |||
*{{h|Freeze}} | |||
*{{h|Ignite}} | |||
*{{h|Magnet}} | |||
*{{h|Mini}} | |||
*{{h|Poison}} | |||
*{{h|Sleep}} | |||
*{{h|Slow}} | |||
*{{h|Stop}} | |||
*{{h|Zero Gravity}} | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
*{{h|Bind}} | |||
*{{h|Blind}} | |||
*{{h|Command Seal}} | |||
*{{h|Confuse}} | |||
*{{h|Disappear}} | |||
*{{h|Freeze}} | |||
*{{h|Magnet}} | |||
*{{h|Mini}} | |||
*{{h|Poison}} | |||
*{{h|Sleep}} | |||
*{{h|Slow}} | |||
*{{h|Stop}} | |||
*{{h|Stun}} | |||
*{{h|Time Bomb}} | |||
*{{h|Unnamed Julius status}} | |||
*{{h|Zero Gravity}} | |||
;Positive status effects | |||
*{{h|Auto-Life}} | |||
*{{h|Combo Assist}} | |||
*{{h|Drain}} | |||
*{{h|Haste}} | |||
*{{h|Protect}} | |||
*{{h|Regen}} | |||
*{{h|Shell}} | |||
*{{h|Spirit Roar}} | |||
;Flick Rush only | |||
*{{h|Black Fog}} | |||
*{{h|Freeze}}<!--Not a mistake, the JP name is different--> | |||
*{{h|Shock}} | |||
*{{h|Submerge}} | |||
===''Kingdom Hearts Union χ''=== | |||
*{{h|Paralysis}} | |||
*{{h|Poison}} | |||
*{{h|Sleep}} | |||
===''Kingdom Hearts III''=== | |||
*{{h|Burn}} | |||
*{{h|Cloud}} | |||
*{{h|Doom}}{{RM}} | |||
*{{h|Electrify}} | |||
*{{h|Freeze}} | |||
*{{h|Honey}} | |||
*{{h|Leech HP}}{{RM}} | |||
*{{h|Pep Talk}} | |||
*{{h|Sneeze}} | |||
*{{h|Stun}} | |||
===''Kingdom Hearts Dark Road''=== | |||
*{{h|Paralysis}} | |||
*{{h|Poison}} | |||
*{{h|Sleep}} | |||
==Negative status effects== | ==Negative status effects== | ||
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===Confuse=== | ===Confuse=== | ||
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]] | The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]]. | ||
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. | In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. | ||
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</gallery> | </gallery> | ||
=== | ===Doom=== | ||
The {{nihongo|''' | The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games--> | ||
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?--> | |||
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. | In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. | ||
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===Electrify=== | ===Electrify=== | ||
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts | The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. | ||
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | ||
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===Freeze=== | ===Freeze=== | ||
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | ||
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | ||
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===Ignite=== | ===Ignite=== | ||
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]]. | ||
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!-- | A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!-- | ||
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===Magnet=== | ===Magnet=== | ||
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands. | ||
===Mini=== | ===Mini=== | ||
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===Paralysis=== | ===Paralysis=== | ||
The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand. | The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand. | ||
===Percentage=== | |||
The {{nihongo|'''Percentage'''|割合|Wariai}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]]. | |||
===Poison=== | ===Poison=== | ||
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===Silence=== | ===Silence=== | ||
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted | The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
<gallery> | <gallery> | ||
File:Silenced KHD.png|Roxas suffering from Silence. | File:Silenced KHD.png|Roxas suffering from Silence. | ||
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===Sleep=== | ===Sleep=== | ||
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in | The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->. | ||
In ''Kingdom Hearts Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect. | |||
<gallery> | <gallery> | ||
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In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned. | In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned. | |||
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked. | In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked. | ||
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Time Bomb functions similarly to [[#Doom|Doom]]. | Time Bomb functions similarly to [[#Doom|Doom]]. | ||
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->=== | |||
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified. | |||
<gallery> | |||
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''. | |||
</gallery> | |||
===Warp=== | ===Warp=== | ||
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories | The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus. | ||
===Zero Gravity=== | ===Zero Gravity=== | ||
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==Positive status effects== | ==Positive status effects== | ||
===Auto-Life=== | ===Auto-Life=== | ||
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession. | The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession. | ||
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<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."--> | <!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."--> | ||
{{sec-stub}} | {{sec-stub}} | ||
===Drain=== | ===Drain=== | ||
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like [[Drain]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect. | ||
===Haste=== | ===Haste=== | ||
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | [[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | ||
{{sec-stub}} | {{sec-stub}} | ||
===Pep Talk=== | ===Pep Talk=== | ||
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===Protect=== | ===Protect=== | ||
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique. | ||
===Regen=== | ===Regen=== | ||
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] | The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]]. | ||
The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively. | |||
===Shell=== | ===Shell=== | ||
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts | The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique. | ||
===Spirit Roar=== | ===Spirit Roar=== |
edits