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{{game|KH1|FM1|COM|REC|KHC|RCO|FMB|KHX|UCX}} | {{game|KH1|FM1|COM|REC|KHC|RCO|FMB|KHX|UCX|DR|MOM}} | ||
{{suite}} | {{suite}} | ||
{{ | {{cleanup| missing BBSFM stats}} | ||
{{ | {{Character | ||
|name=Darkball | |name=Darkball | ||
|katakana=ダークボール | |katakana=ダークボール | ||
Line 8: | Line 8: | ||
|fr=Boule Noire | |fr=Boule Noire | ||
|de=Schattenquasar | |de=Schattenquasar | ||
|image=[[File:Darkball KH.png|300px]] | |image=[[File:Darkball KH.png|300px]] | ||
|tab2=KHX | |tab2=KHCOM | ||
| | |image2=[[File:Darkball KHCOM.png]] | ||
|tab3=KHX | |||
|image3=[[File:Darkball KHX.png|270px]] | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts | |game4=Kingdom Hearts Birth by Sleep Final Mix | ||
|game5=Kingdom Hearts χ | |game5=Kingdom Hearts χ | ||
|game6=Kingdom Hearts Dark Road | |||
|game7=Kingdom Hearts Melody of Memory | |||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 22: | Line 26: | ||
|journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance. | |journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance. | ||
|journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning. | |journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning. | ||
|journalBBS= | |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It teases its prey by teleporting randomly, and surprises them with its chomping attack. | ||
|journalUX=Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle. | |journalUX=Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle. | ||
|KHloc3=World of Chaos | |||
|KHHP1=60 | |KHHP1=60 | ||
|KHJPHP2=105 | |||
|KHHP2=90 | |KHHP2=90 | ||
|KHJPHP3=105 | |||
|KHHP3=90 | |||
|KHJPATK1=28 | |||
|KHATK1=31 | |KHATK1=31 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHJPATK3=31 | |||
|KHATK3=35 | |||
|KHJPDEF1=20 | |||
|KHDEF1=24 | |KHDEF1=24 | ||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHJPDEF3=20 | |||
|KHDEF3=27 | |||
|KHJPMP1=43 | |||
|KHMP1=40 | |KHMP1=40 | ||
|KHMP2=45 | |KHJPMP2=48 | ||
|KHMP2=45 | |||
|KHJPMP3=100 | |||
|KHMP3=53 | |||
|KHJPEXP1=45 | |||
|KHEXP1=32 | |KHEXP1=32 | ||
|KHJPEXP2=90 | |||
|KHEXP2=60 | |KHEXP2=60 | ||
|KHJPEXP3=200 | |||
|KHEXP3=60 | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHJPreward=(1) HP prize x15<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (2%), Lucid Crystal (2%)<br><br>'''World of Chaos'''<br>(2) MP prize x20<br>Mega-Ether (50%) | ||
|KHreward=(1) HP prize x10<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (1%), Lucid Crystal (1%)<br><br>'''World of Chaos'''<br>(2) MP prize x15<br>Mega-Ether (10%) | |||
|KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World | |KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World | ||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Hades Cup | |KHcup1=Hades Cup | ||
|KHseed11=24 | |KHseed11=24 | ||
Line 68: | Line 97: | ||
|COMEXP1=10 | |COMEXP1=10 | ||
|COM2=r | |COM2=r | ||
|COMHP2= | |COMHP2=76 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2=25 | |COMEXP2=25 | ||
|COM3=r | |COM3=r | ||
|COMHP3= | |COMHP3=83 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=40 | |COMEXP3=40 | ||
|COM4=r | |COM4=r | ||
|COMHP4= | |COMHP4=90 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=50 | ||
|COM5=r | |COM5=r | ||
|COMHP5= | |COMHP5=97 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5=70 | |COMEXP5=70 | ||
|COM6=r | |COM6=r | ||
|COMHP6= | |COMHP6=104 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=80 | ||
|COMHP7= | |COMHP7=111 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=100 | |COMEXP7=100 | ||
|COMHP8= | |COMHP8=117 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=100 | ||
|COMHP9= | |COMHP9=124 | ||
|COMAP9= | |COMAP9=12 | ||
|COMEXP9=130 | |COMEXP9=130 | ||
|COMHP10= | |COMHP10=131 | ||
|COMAP10= | |COMAP10=13 | ||
|COMEXP10= | |COMEXP10=130 | ||
|COMHP12= | |COMHP12=223 | ||
|COMAP12= | |COMAP12=12 | ||
|COMEXP12= | |COMEXP12=269 | ||
|COMHP13= | |COMHP13=237 | ||
|COMAP13= | |COMAP13=13 | ||
|COMEXP13= | |COMEXP13=289 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
Line 110: | Line 139: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=◯ | ||
|COMstun= | |COMstun=◯ | ||
|COMstop= | |COMstop=◯ | ||
|COMwarp= | |COMwarp=◯ | ||
|COMbind= | |COMbind=◯ | ||
|COMconf= | |COMconf=◯ | ||
|COMterr= | |COMterr=◯ | ||
| | |ReCOM1=r | ||
| | |ReCOMHP1=62 | ||
|ability= | |ReCOMAP1=4 | ||
|desc=Hide the cards you hold from hostile eyes. | |ReCOMEXP1=10 | ||
|ReCOM2=r | |||
|ReCOMHP2=68 | |||
|ReCOMAP2=5 | |||
|ReCOMEXP2=25 | |||
|ReCOM3=r | |||
|ReCOMHP3=75 | |||
|ReCOMAP3=6 | |||
|ReCOMEXP3=40 | |||
|ReCOM4=r | |||
|ReCOMHP4=78 | |||
|ReCOMAP4=7 | |||
|ReCOMEXP4=50 | |||
|ReCOM5=r | |||
|ReCOMHP5=85 | |||
|ReCOMAP5=8 | |||
|ReCOMEXP5=70 | |||
|ReCOM6=r | |||
|ReCOMHP6=92 | |||
|ReCOMAP6=9 | |||
|ReCOMEXP6=80 | |||
|ReCOMHP7=99 | |||
|ReCOMAP7=11 | |||
|ReCOMEXP7=100 | |||
|ReCOMHP8=105 | |||
|ReCOMAP8=12 | |||
|ReCOMEXP8=100 | |||
|ReCOMHP9=112 | |||
|ReCOMAP9=13 | |||
|ReCOMEXP9=130 | |||
|ReCOMHP10=119 | |||
|ReCOMAP10=14 | |||
|ReCOMEXP10=130 | |||
|ReCOMHP12=211 | |||
|ReCOMAP12=14 | |||
|ReCOMEXP12=169 | |||
|ReCOMHP13=225 | |||
|ReCOMAP13=15 | |||
|ReCOMEXP13=189 | |||
|ReCOMmagn=◯ | |||
|ReCOMfree=◯ | |||
|ability=Cardblind | |||
|ReCOMability=Duel Trigger<ref>Sora cannot obtain this card, and Riku has access to it only in Atlantica.</ref> | |||
|desc=Hide the cards you hold from hostile eyes. | |||
|ReCOMdesc=Next card activates card duel regardless of the number. | |||
|duration=1 reload | |duration=1 reload | ||
|CP=25 | |CP=25 | ||
| | |COMMP=10 | ||
|COMrate=4% | |||
|ReCOMrate=— | |||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
Line 159: | Line 234: | ||
|CODDEF=0.75 | |CODDEF=0.75 | ||
|CODEXP=1.25 | |CODEXP=1.25 | ||
|CODloc1=Hollow Bastion | |CODloc1=Hollow Bastion Part I | ||
|CODLVL1=37 | |CODLVL1=37 | ||
|CODloc2=Hollow Bastion | |CODloc2=Hollow Bastion Part I | ||
|CODenc2=Questploration | |CODenc2=Questploration | ||
|CODLVL2=43 | |CODLVL2=43 | ||
Line 167: | Line 242: | ||
|CODSSsec1=E | |CODSSsec1=E | ||
|CODSSLVL1=73 | |CODSSLVL1=73 | ||
|CODSSloc2=Hollow Bastion | |CODSSloc2=Hollow Bastion Part I | ||
|CODSSsec2=A | |CODSSsec2=A | ||
|CODSSLVL2=37 | |CODSSLVL2=37 | ||
|CODSScol2=bug | |CODSScol2=bug | ||
|CODSSloc3=Hollow Bastion | |CODSSloc3=Hollow Bastion Part I | ||
|CODSSsec3=B | |CODSSsec3=B | ||
|CODSSrow3=3 | |CODSSrow3=3 | ||
Line 183: | Line 258: | ||
|CODSSLVL3c=86 | |CODSSLVL3c=86 | ||
|CODSScol3c=bug | |CODSScol3c=bug | ||
|CODSSloc4=Hollow Bastion II | |CODSSloc4=Hollow Bastion Part II | ||
|CODSSsec4=A | |CODSSsec4=A | ||
|CODSSLVL4=10 | |CODSSLVL4=10 | ||
|CODSScol4=bug | |CODSScol4=bug | ||
|CODSSloc5=Hollow Bastion II | |CODSSloc5=Hollow Bastion Part II | ||
|CODSSsec5=B | |CODSSsec5=B | ||
|CODSSLVL5=21 | |CODSSLVL5=21 | ||
Line 202: | Line 277: | ||
|CODlabloc4=Layer 27 | |CODlabloc4=Layer 27 | ||
|CODlabLVL4=40 | |CODlabLVL4=40 | ||
|CODlabreward=HP | |CODlabreward=HP prize x4-6 | ||
|CODfire=x1.00 | |CODfire=x1.00 | ||
|CODbliz=x1.00 | |CODbliz=x1.00 | ||
Line 216: | Line 291: | ||
|CODstun=O | |CODstun=O | ||
|CODmagn=O | |CODmagn=O | ||
|CODreward=HP | |CODreward=HP prize x4-8, Munny x22 | ||
|CODreward1=Potion (3.00%) | |CODreward1=Potion (3.00%) | ||
|CODreward2=Potion (3.00%) | |CODreward2=Potion (3.00%) | ||
|CODreward3=Potion (2.00%) | |CODreward3=Potion (2.00%) | ||
|CODreward4=Potion (1.00%) | |CODreward4=Potion (1.00%) | ||
|CODworld=Hollow Bastion | |CODworld=Hollow Bastion Part I | ||
|CODSSworld=Agrabah, Hollow Bastion, Hollow Bastion II | |CODSSworld=Agrabah, Hollow Bastion Part I, Hollow Bastion Part II | ||
|DRep1=Episode 3 | |||
|DRslv1=46|DRsbp1=460 | |||
|DRep2=Episode 5 | |||
|DRslv2=46|DRsbp2=460 | |||
|DRep3=Episode 7 | |||
|DRslv3=46|DRsbp3=460 | |||
|DRep4=Last Episode | |||
|DRslv4=46|DRsbp4=460 | |||
|DRw1=Agrabah | |||
|DRwrank1=★★★★|DRwlv1=46|DRwbp1=460 | |||
|DRw2=Wonderland | |||
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460 | |||
|DRw3=Scala ad Caelum | |||
|DRwrank3=Fill Out Your Album|DRwlv3=10|DRwbp3=18 | |||
|DRe1=Daily Challenge | |||
|DRelv1=10|DRebp1=18 | |||
|DRt1=31-49 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=46|DRtbp1=460 | |||
|DRt2=91-94 | |||
|DRtper2=2 | |||
|DRtlv2=46|DRtbp2=460 | |||
|DRlightning=Resist | |||
|DRpoison=Resist | |||
|DRsleep=Resist | |||
|DRwind=Weak | |||
|DRlight=Weak | |||
|DRattack=Physical + MAG Down | |||
|DRpass1=HP +1 | |||
|DRpass2=Defense +1 | |||
|DRpass3=Magic Resist +1 | |||
|DRpass4=Magic Resist +1 | |||
|MOMattack=Strong | |||
|MOMair1=Multi-Attack | |||
|MOMair2=Ability | |||
|MOMstage={{ns|Game|Simple and Clean}}, {{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Traverse Town (track)|Traverse Town}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Hand in Hand|Hand in Hand (KH)}}, {{ns|Game|A Day in Agrabah}}, {{ns|Game|Arabian Dream}}, {{ns|Game|A Very Small Wish}}, {{ns|Game|Monstrous Monstro}}, {{ns|Game|Under the Sea}}, {{ns|Game|An Adventure in Atlantica}}, {{ns|Game|This is Halloween}}, {{ns|Game|Spooks of Halloween Town}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Shrouding Dark Cloud}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One‑Winged Angel (from FINAL FANTASY VII)}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Hand in Hand|Hand in Hand (Piano Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A Whole New World}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The '''Darkball''' is a | The '''Darkball''' is a [[Pureblood Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts Dark Road]]'', and ''[[Kingdom Hearts Melody of Memory]]''. | ||
==Design== | ==Design== | ||
The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The | The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Darkball closely resembles the [[Shadow Stalker]] from ''[[Kingdom Hearts II]]'', although the Shadow Stalker has a smoother appearance overall, and several smaller appendages. | ||
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]]. | |||
==Battle== | ==Battle== | ||
===Attacks=== | ===Attacks=== | ||
Line 234: | Line 347: | ||
*Darkballs adopt a "berserk" state and thrash about in place; anyone who is too close receives damage. | *Darkballs adopt a "berserk" state and thrash about in place; anyone who is too close receives damage. | ||
*Darkballs charge forward, biting at their targets. | *Darkballs charge forward, biting at their targets. | ||
===Strategy=== | ===Strategy=== | ||
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]]. | Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]]. | ||
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{BBSFM}} | {{BBSFM}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] | [[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]] |