Ars Arcanum: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finish'''<ref name="finis"/>|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finis", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the finisher are all implemented as [[Reaction Commands]], but Bash and Finish do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use.
In ''Kingdom Hearts'', Ars Arcanum is a [[Special Ability]] that Sora can use while on the ground against a target at close range. It lets Sora unleash a flurry of up to thirteen slashes. Sora is invulnerable during the technique. Selecting the {{nihongo|'''Arcanum'''|アルカナム|Arukanamu}} command from the last command bar executes the initial attack, an additional five attacks can be added by selecting the {{nihongo|'''Bash'''|ブレイク|Bureiku|lit. "Break"}} command each time it becomes available, and the final, more powerful finishing strike is executed by selecting the {{nihongo|'''Finish'''<ref name="finis"/>|ジ・エンド|Ji Endo|lit. "The End"}} command when it appears. The final hit of "Arcanum", as well as those of "Bash" and "Finish", can land [[critical hit]]s. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Arcanum command, the Bash followups, and the finisher are all implemented as [[Reaction Commands]], but Bash and Finish do not provide invulnerability. Ars Arcanum costs 4 {{AP}} to equip and 3 [[MP]] to use.


In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo. Due to how fast Sora is pulled to the target when using Ars Arcanum, it can be used with some effectiveness at nearly any range - Sora will almost certainly reach the target within the first few strikes.
In ''[[Kingdom Hearts Chain of Memories]]'', Ars Arcanum is an [[attack sleight]] that delivers eight powerful blows, followed by a forward somersaulting slash. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it follows the original version more closely and is harder to interrupt, and five additional strikes can be added by pressing {{button|t}} when prompted, but pressing the button at the wrong time cancels the combo. Due to how fast Sora is pulled to the target when using Ars Arcanum, it can be used with some effectiveness at nearly any range - Sora will almost certainly reach the target within the first few strikes.
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In ''[[Kingdom Hearts Birth by Sleep]]'', Ars Arcanum is an Ultimate {{c|attack command|bbs}} exclusive to [[Ventus]] that takes up two slots, has a maximum level of 6, has a normal reload time of 25 seconds, and fills the Command Gauge by 6%. If used in midair, he will return to the ground before performing the combo. This version of Ars Arcanum deals the most hits of all its appearances.
In ''[[Kingdom Hearts Birth by Sleep]]'', Ars Arcanum is an Ultimate {{c|attack command|bbs}} exclusive to [[Ventus]] that takes up two slots, has a maximum level of 6, has a normal reload time of 25 seconds, and fills the Command Gauge by 6%. If used in midair, he will return to the ground before performing the combo. This version of Ars Arcanum deals the most hits of all its appearances.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ars Arcanum is an {{c|attack command|ddd}} exclusive to Sora that uses two slots in the Command Deck and has a reload time of 36 seconds. It grants +4 to [[Strength]] when attached to a [[Dream Eater]] recipe. Unlike prior incarnations, this version of the attack no longer requires button prompts for the whole combo, and can also be used in midair. However, it no longer provides an invincibility frames as Sora cannot be interrupted when using the technique.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ars Arcanum is an {{c|attack command|ddd}} exclusive to Sora that uses two slots in the Command Deck and has a reload time of 36 seconds. It grants +4 to [[Strength]] when attached to a [[Dream Eater]] recipe. Unlike prior incarnations, this version of the attack no longer requires button prompts for the whole combo, and can also be used in midair. However, it no longer provides any invincibility frames though Sora cannot be interrupted when using the technique.


In ''[[Kingdom Hearts Union χ]]'', Ars Arcanum is a [[special attack]] that targets a single enemy. It costs 2 special attack gauges to perform. It inflicts more damage the higher {{c|Player|KHχ}}'s [[HP]].
In ''[[Kingdom Hearts Union χ]]'', Ars Arcanum is a [[special attack]] that targets a single enemy. It costs 2 special attack gauges to perform. It inflicts more damage the higher {{c|Player|KHχ}}'s [[HP]].
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