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{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3}} | {{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3|MOM}} | ||
{{cleanup|Better mechanics for KH, CoM, BbS}} | {{cleanup|Better mechanics for KH, CoM, BbS}} | ||
{{Images| Dodge Roll being used in other games}} | {{Images| Dodge Roll being used in other games}} | ||
[[File:Dodge Roll KHBBS.gif|300px | [[File:Dodge Roll KHBBS.gif|300px|thumb]] | ||
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to | {{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll. | ||
==Mechanics== | ==Mechanics== | ||
[[File:Dodge Roll KHII.gif|250px | [[File:Dodge Roll KHII.gif|250px|thumb]] | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing | In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}}. | In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]]. | In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]]. | ||
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting | In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on | In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | ||
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''. | ||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving. | |||
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | |||
==Learning Dodge Roll== | ==Learning Dodge Roll== | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
[[File:Dodge Roll KHRECOM.gif|250px|thumb]] | |||
*Sora has Dodge Roll as a default ability. | *Sora has Dodge Roll as a default ability. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*Sora has Dodge Roll as a default ability. | *Sora has Dodge Roll as a default ability. | ||
*Ventus has Dodge Roll as a default ability as a party member. | |||
===''Kingdom Hearts Melody of Memory''=== | |||
*Sora can use Dodge Roll by default. | |||
*[[Donald]] can use Dodge Roll by default. | |||
*[[Goofy]] can use Dodge Roll by default. | |||
*[[Roxas]] can use Dodge Roll by default. | |||
*[[Xion]] can use Dodge Roll by default. | |||
*Ventus can use Dodge Roll by default. | |||
==Other appearances== | ==Other appearances== | ||
In the | ===''Kingdom Hearts Chain of Memories'' manga=== | ||
In the {{c|Kingdom Hearts Chain of Memories|manga|''Kingdom Hearts Chain of Memories'' manga}}, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault. | |||
==See also== | ==See also== | ||
*[[High-Speed Step]] | |||
*[[Thunder Roll]] | *[[Thunder Roll]] | ||
*[[Dark Roll]] | *[[Dark Roll]] | ||
*[[Slide Roll]] | *[[Slide Roll]] | ||
*[[Slide]] | |||
**[[Homing Slide]] | |||
**[[Shadow Slide]] | |||
*[[Air Slide]] | |||
**[[Sonic Impact]] | |||
**[[Double Impact]] | |||
**[[Ice Slide]] | |||
*[[Cartwheel]] | |||
**[[Firewheel]] | |||
==Notes and references== | |||
{{reflist}} | |||
[[fr:Roulade]] | [[fr:Roulade]] | ||
[[de:Purzelbaum]] | [[de:Purzelbaum]] | ||
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[[Category:Kingdom Hearts Birth by Sleep Action commands]] | [[Category:Kingdom Hearts Birth by Sleep Action commands]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]] | ||
[[Category:Kingdom Hearts III abilities]] |
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