Vitality Vial: Difference between revisions

774 bytes removed ,  8 months ago
m
Also added link to Battle Mission.
m (Also added link to Battle Mission.)
Tag: Mobile edit
 
(14 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{game|FMB|HD2}}
{{game|FMB}}
{{expand|create=Add stats and fix the expression error in the table}}
{{cleanup|Add stats and fix the expression error in the table}}
{{Enemy
{{Character
  |name=Vitality Vial
  |name=Vitality Vial
  |katakana=サバイバルボトル
  |katakana=サバイバルボトル
  |romaji=Sabaibaru Botoru
  |romaji=Sabaibaru Botoru
  |japname=Survival Bottle
  |jpname=Survival Bottle
|de=Vitalitätsphiole
  |image=[[File:Vitality Vial KHBBSFM.png|100px]]
  |image=[[File:Vitality Vial KHBBSFM.png|100px]]
  |game1=Kingdom Hearts Birth by Sleep Final Mix
  |game1=Kingdom Hearts Birth by Sleep Final Mix
Line 53: Line 54:
A Vitality Vial's shape resembles that of an hourglass-shaped {{w|vial}}. It has a turquoise body, which fades to yellow towards its base. Its spherical head has two fin-like protrusions poking out from either side of it. Above its red eyes, which are set in a happy expression, is a triangular, pale gold-colored highlight. Above its head is a noticeably thinner "neck", with a pale gold rim. Its "lid" is turquoise with a pale gold highlight and is topped by a large, light blue gem.
A Vitality Vial's shape resembles that of an hourglass-shaped {{w|vial}}. It has a turquoise body, which fades to yellow towards its base. Its spherical head has two fin-like protrusions poking out from either side of it. Above its red eyes, which are set in a happy expression, is a triangular, pale gold-colored highlight. Above its head is a noticeably thinner "neck", with a pale gold rim. Its "lid" is turquoise with a pale gold highlight and is topped by a large, light blue gem.


The Vitality Vial's Japanese name name alludes to its appearance, and the goal of the Battle Mission it appears in: to survive for as long as possible. Its English name alludes to the HP clouds that it releases whenever it is attacked.
The Vitality Vial's Japanese name alludes to its appearance, and the goal of the [[Battle Mission]] it appears in: to survive for as long as possible. Its English name alludes to the HP clouds that it releases whenever it is attacked.


==Strategy==
==Strategy==
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]].
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. The protagonist's deck should be full with maximum-level [[Curaga]] commands, with all [[Magic Haste]] abilities and [[Reload Boost]] equipped to minimize the commands' reload time. [[Heal Strike]] should also be the equipped finisher, allowing them to heal.  


;Terra
The Vitality Vial will use Draining Mist at the start of the battle, filling the arena with a poisonous mist that will slowly diminish the protagonist's HP. As a survival challenge, the mini-game ends when the protagonist's HP is depleted, but not in a [[Game Over]].
Terra can confront this enemy in the Underground Waterway.<!--Aqua?-->


To begin, stock the player's deck full with [[Curaga]] commands. Fully levelling up Curaga will increase the amount of HP restored, so consider stocking the player's deck with maximum-level Curaga commands. The effects of the Curaga command are a bit more predictable. Make sure the player character has fully levelled up his [[Magic Haste]] ability before proceeding, as the encounter with the Vitality Vial is far more survivable this way.
As the report says, hitting the Vitality Vial will release clouds of HP that will heal the protagonist.


The Vitality Vial will begin by using Draining Mist; it will fill the area with a poisonous mist. This poisonous mist will chop off a fraction of the player character's HP every second. If the player's HP is depleted, the mini-game is ended, but it does not count as a Game Over.
;Terra and Aqua
Terra and Aqua can confront this Unversed in the Underground Waterway.  


Attacking the Vitality Vial will release clouds of HP, as the report says. The player character may choose to attack it; however, he/she may run the risk of losing more HP if the Vitality Vial chooses to attack. A more evasive, foolproof strategy would be to attack one of the wheels in the Underground Waterway to open a gate, run to the hidden area beyond it, and stay out of the Vitality Vial's reach. The player character's HP will drop consistently each second, but he/she does not run the risk of being attacked, as the Vitality Vial would not consider going through the gate.
When playing as Terra, a notable strategy is to use Air Slide and Sonic Impact to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and Firewheel to damage the Vial.


Now the player character is safe. When his/her HP drops to the red zone, cast Curaga, wait a few seconds for his/her HP to drop to the red zone, cast Curaga again, and repeat the process for as long as needed to get Illusion-V and/or a three-star rank. Player characters can potentially play this mini-game for an unlimited amount of time by following this strategy, however monotonous it is.
A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vial. The Vitality Vial will never enter the gate, leaving Terra or Aqua free to survive as long as they can by periodically casting Curaga when their HP is low.


;Ventus
;Ventus
As the castle is out of bounds for Ventus, he can instead find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. Preparations should be similar to that of Terra's; stock the deck with maximum-level Curaga commands.
Ventus can find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs.  
 
Unlike Terra and Aqua, Ventus has nowhere to hide from the Vial. To survive, attack the Vial with combos, Fire Glide, or Thunder Roll, or get away as far as possible from the Vial before healing.


Unlike Terra, who can easily find sweet spots to hide from the Vitality Vial, Ventus cannot hide in the Mine. Pretty much every area is exposed. The best thing to do in Ventus' case, therefore, is to Dodge Roll or Glide as far as possible from the Vitality Vial so as not to run the risk of being attacked, and then cast Curaga once his HP hits the red zone. Repeat as many times as needed to get Illusion-V and/or a three-star rank.
{{UnversedDirectory}}
{{UnversedDirectory}}
{{BBSFM}}
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
173

edits