Keepers of the Arena: Difference between revisions

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{{Game|BBS|FMB|HD2}}
{{Game|BBS|FMB}}
{{Arena
{{Arena
  |name=Keepers of the Arena
  |name=Keepers of the Arena
  |katakana=闘技場の支配者
  |katakana=闘技場の支配者
  |romaji=Tougijou no Shihaisha
  |romaji=Tougijou no Shihaisha
  |japname=Rulers of the Arena
  |jpname=Rulers of the Arena
  |image=[[File:MA Keepers of the Arena.png|300px]]
  |image=[[File:MA Keepers of the Arena.png|300px]]
  |level=20
  |level=20
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  |enem9=[[Iron Imprisoner IV]]
  |enem9=[[Iron Imprisoner IV]]
}}
}}
'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.
'''Keepers of the Arena''' is the twelfth battle featured at the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.


==Strategy==
==Strategy==
To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like [[Mega Flare]], [[Quake]], or [[Faith]].
To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like [[Mega Flare]], [[Quake]], [[Magnet|Magnega]] or [[Faith]].


===Iron Imprisoner III===
===Iron Imprisoner III===
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
{{section-stub}}
 
During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his [[HP]] dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.
 
As his HP dwindles, it is mandatory to block when he unleashes his true strength.


===Iron Imprisoner IV===
===Iron Imprisoner IV===
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
{{section-stub}}
 
During his hammer spin mode, it is wise to keep dodging due to his increased movement speed as his HP dwindles. Any three-tier [[Command Style]] will always work due to the finishers. Another method to charge the Shotlock is to equip the Damage Syphon, Once More and Second Chance abilities to absorb  and withstand the damage taken.
 
During his Explosion phase, it is wise to stand further from the boss to avoid being sucked in. If the protagonist is caught, do not worry as it is mandatory to block his explosion.
 
During his Possession phase, It is wise to keep running and dodging to avoid the flying tiles. Do this until the end of the phase.


==Enemies==
==Enemies==
===Unversed===
===Unversed===
{|class="wikitable collapsible collapsed"
{|class="wikitable mw-collapsible mw-collapsed"
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!
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</gallery>
</gallery>
|}
|}
{{Minigames}}
{{Minigames}}
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