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{{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | {{Game|KH1|FM1|COM|REC|KH2|FM2|KH3}} | ||
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that was introduced in ''Kingdom Hearts''. It allows the user to recover more quickly and with more [[HP]] after being knocked out. | |||
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip. | ||
In ''Kingdom Hearts Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads. | In ''[[Kingdom Hearts Chain of Memories]]'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads. | ||
In ''Kingdom Hearts II'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. | In ''[[Kingdom Hearts II]]'', Hyper Healing is a {{c|support ability|KH2}} that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip. | ||
In ''[[Kingdom Hearts III]]'', Hyper Healing is a {{c|support ability|KH3}} that costs 3 AP to equip. It speeds the user's recovery from being knocked out by 50% and restores them to 50% HP with one ability equipped, and with two abilities it increases the speed to a 66% faster recovery and restores 75% HP. | |||
==Learning Hyper Healing== | ==Learning Hyper Healing== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
*[[ | *[[Donald]] learns Second Wind at level 35. | ||
*[[Goofy]] learns Second Wind at level 33. | *[[Goofy]] learns Second Wind at level 33. | ||
*[[Tarzan]] has Second Wind as a default ability. | *[[Tarzan]] has Second Wind as a default ability. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*[[Goofy]] learns Hyper Healing after defeating the second group of [[Ninja]]s at the [[Middle Tier]]. | |||
*[[Donald]] learns Hyper Healing after defeating the [[Metal Troll]] at the Bridge in [[San Fransokyo]]. | |||
*[[Hercules]] has Hyper Healing as a default ability. | |||
*[[Woody]] has Hyper Healing as a default ability. | |||
*[[Buzz]] has Hyper Healing as a default ability. | |||
*[[Rapunzel]] has Hyper Healing as a default ability. | |||
*[[Eugene Fitzherbert]] has Hyper Healing as a default ability. | |||
*[[Sulley]] has Hyper Healing as a default ability. | |||
*[[Mike]] has Hyper Healing as a default ability. | |||
*[[Marshmallow]] has Hyper Healing as a default ability. | |||
*[[Jack Sparrow]] has Hyper Healing as a default ability. | |||
*The [[Heartless Maul]] has Hyper Healing as its equipment ability. | *The [[Heartless Maul]] has Hyper Healing as its equipment ability. | ||
*The [[Nobody Guard+]] has Hyper Healing as its equipment ability. | *The [[Nobody Guard+]] has Hyper Healing as its equipment ability. | ||
[[es:Salud de Hierro]] | [[es:Salud de Hierro]] | ||
[[de:Hyper-Heilung]] | |||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts III abilities]] |
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