Game:Luxord: Difference between revisions

585 bytes added ,  2 years ago
(→‎Data Rematch: expanding with moves and strategy)
Line 134: Line 134:
The battle with Luxord is not so much a battle as it is a timed game. Luxord does not have an HP bar; rather, both he and Sora have a '''Time Gauge''', which decreases as the battle progresses. When either Sora or Luxord is hit by an attack, their time bar decreases even more. During this fight, Sora must watch both his HP and his time.
The battle with Luxord is not so much a battle as it is a timed game. Luxord does not have an HP bar; rather, both he and Sora have a '''Time Gauge''', which decreases as the battle progresses. When either Sora or Luxord is hit by an attack, their time bar decreases even more. During this fight, Sora must watch both his HP and his time.


As soon as the battle begins, Sora is [[Die Form|transformed into a die]]—this is unavoidable. When the Drive Gauge depletes, Sora returns to normal, so simply avoid Luxord until then. Luxord frequently leaps around the arena. His cards spin and float on their own to strike Sora, and can be destroyed by attacking them (dropping MP orbs) or using the "Flip" Reaction Command. Using "Flip" can also trigger a trap, assuming the card has one (signified by the fireball symbol on one side of the card). Luxord will periodically summon an orb of dark energy that creates tendrils of energy around Sora, which continuously deal damage. This can be avoided by attacking Luxord before he finishes summoning the orb of energy or by triggering the Reaction Command "Begin Game".
As soon as the battle begins, Sora is [[Die Form|transformed into a die]]—this is unavoidable. When the Drive Gauge depletes, Sora returns to normal, so simply avoid Luxord until then. Luxord frequently leaps around the arena. His cards spin and float on their own to strike Sora, and can be destroyed by attacking them (dropping MP orbs) or using the "Flip" Reaction Command. Using "Flip" can either trigger a positive effect (signified by a twisting black clock on one side of the card) or a trap (signified by a fireball symbol instead), assuming the card has one. Luxord will periodically summon an orb of dark energy that creates tendrils of energy around Sora, which continuously deal damage. This can be avoided by attacking Luxord before he finishes summoning the orb of energy or by triggering the Reaction Command "Begin Game".


Luxord will frequently give Sora the chance to use the "Begin Game" Reaction Command. When the Reaction Command is used, Sora's command window is filled with "X" symbols and an "O" symbol flashes by the command window. Pressing {{button|x}} when the "O" symbol is highlighted will stun Luxord and cause him to drop HP orbs. Failing to "catch" the "O" symbol will cause Sora to transform into a card.
Luxord will frequently give Sora the chance to use the "Begin Game" Reaction Command. When the Reaction Command is used, Sora's command window is filled with "X" symbols and an "O" symbol flashes by the command window. Pressing {{button|x}} when the "O" symbol is highlighted will stun Luxord and cause him to drop HP orbs. Failing to "catch" the "O" symbol will cause Sora to transform into a card.
Line 147: Line 147:


Unlike before, Sora will not be turned into a die at the start of the battle. During the "Begin Game" challenges, the shifting of the "O" does not slow down, and in fact slows down and speeds up at random, making it much more difficult to win each game. If Sora ''does'' lose and is turned into a card, a good strategy is to move away from Luxord as fast as possible and keep moving until the "Drive" empties. When Sora returns to normal, attack whenever there is an opening. When Luxord transforms himself into a card and shuffles around, manipulate the camera quickly to see which card Luxord is in, then follow that same card until the cards stop shuffling.
Unlike before, Sora will not be turned into a die at the start of the battle. During the "Begin Game" challenges, the shifting of the "O" does not slow down, and in fact slows down and speeds up at random, making it much more difficult to win each game. If Sora ''does'' lose and is turned into a card, a good strategy is to move away from Luxord as fast as possible and keep moving until the "Drive" empties. When Sora returns to normal, attack whenever there is an opening. When Luxord transforms himself into a card and shuffles around, manipulate the camera quickly to see which card Luxord is in, then follow that same card until the cards stop shuffling.
While singling out Luxord is of highest priority, paying attention to the cards he summons can help dramatically. In particular, the cards with twisting black clocks with deplete a small amount of Luxord's Time Gauge when Flipped, helping to bring him down. As he summons multiple of those specific cards when he tries to shuffle himself among his cards, spending some time searching for those cards instead of just Luxord's can be of great use. However, remaining cautious of the explosive trap cards still applies.


During this battle, Luxord will always activate his strongest attack when his Time Gauge drops to a low value (close to 1/8) regardless of how hard he is attacked. The four "O" game  now punishes failure more severely. If Sora fails the game,  not only does Sora become a die, but his Time Gauge is also depleted significantly, while Luxord's is restored to a value as high as to half his entire gauge. Luxord will repeat this game if his health is depleted again. In this battle, winning the four "O" game is essential to victory.
During this battle, Luxord will always activate his strongest attack when his Time Gauge drops to a low value (close to 1/8) regardless of how hard he is attacked. The four "O" game  now punishes failure more severely. If Sora fails the game,  not only does Sora become a die, but his Time Gauge is also depleted significantly, while Luxord's is restored to a value as high as to half his entire gauge. Luxord will repeat this game if his health is depleted again. In this battle, winning the four "O" game is essential to victory.