Game:Young Xehanort: Difference between revisions

→‎Data Rematch: expanding second whip combo, and clarifying which blizzard for final DM quick kill
(→‎Data Rematch: additional details on moves)
(→‎Data Rematch: expanding second whip combo, and clarifying which blizzard for final DM quick kill)
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For his ultimate attack, Young Xehanort will stop time and grant himself armor. The clock on the ground will slowly tick from 12:00 to 12:00, and if it completes its rotation, Young Xehanort will summon a small clock in front of himself and recover HP. The move can be ended early by depleting Young Xehanort's Armor. While the clock is present, Young Xehanort will perform several whip combos:
For his ultimate attack, Young Xehanort will stop time and grant himself armor. The clock on the ground will slowly tick from 12:00 to 12:00, and if it completes its rotation, Young Xehanort will summon a small clock in front of himself and recover HP. The move can be ended early by depleting Young Xehanort's Armor. While the clock is present, Young Xehanort will perform several whip combos:
* First whip combo: He will teleport three times, do a feint whip swing that will not connect, and then swing his whip 4 times before disappearing. He will throw another whip feint, before swinging at Sora 4 times again and disappearing.
* First whip combo: He will teleport three times, do a feint whip swing that will not connect, and then swing his whip 4 times before disappearing. He will throw another whip feint, before swinging at Sora 4 times again and disappearing.
* Second whip combo: He will feint once, swing once, pause, feint, swing.
* Second whip combo: He will feint once, swing once, pause, then do another feint, and swing once.
* Third whip combo: He will feint 4 times rapidly before swinging 6 times, with the sixth hit breaking Sora's guard.
* Third whip combo: He will feint 4 times rapidly before swinging 6 times, with the sixth hit breaking Sora's guard.


If the clock is still active after the third whip combo, Young Xehanort will start performing his normal attacks, with some variations:
If the clock is still active after the third whip combo, Young Xehanort will start performing his normal attacks, with some variations:
* Clock whip swing: works the same as the normal version.
* Clock whip swing: works the same as the normal version.
* Four-part green slash combo: He will feint inbetween each set of 2 swings, and there will not be a third swing on the last set.
* Four-part green slash combo: He will feint in-between each set of 2 swings, and there will not be a third swing on the last set.
* Triple spin combo: There will not be an extra swing after the third spin, but he will attempt the clock whip swing instead.
* Triple spin combo: There will not be an extra swing after the third spin, but he will attempt the clock whip swing instead.
* Green rush: This will start with 1 green spin, but is followed up by 2 green slashes, 2 more green slashes, and finally 3 green slashes.
* Green rush: This will start with 1 green spin, but is followed up by 2 green slashes, 2 more green slashes, and finally 3 green slashes.
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After the third blizzard combo has finished, any of the whip combos and attack variants from the first version of this move may also be used.
After the third blizzard combo has finished, any of the whip combos and attack variants from the first version of this move may also be used.


This second version of the ultimate move can be skipped in a similar way. When he casts Blizzard, Doubleflight and block the 2 whip hits, then reprisal to deplete Young Xehanort's armor instantly.
This second version of the ultimate move can be skipped in a similar way. When he casts the first arc of Blizzard, Doubleflight and block the 2 whip hits, then reprisal to deplete Young Xehanort's armor instantly.


==Videos==
==Videos==
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