Iron Imprisoner: Difference between revisions

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==Strategy==
==Strategy==
The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive [[ability]], as the offensive versions do not allow provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type [[Commands]] in its deck. [[Vanish]], which keeps the Iron Imprisoner from targeting the player, is also a very good idea, but is not necessary. The [[Damage Syphon]] ability is also mandatory as the protagonist can absorb the damage taken to charge the Shotlock.
The Iron Imprisoner is one of the more powerful bosses in the game. The player should have their strongest available [[Shotlock]] equipped, but should use the basic form of the available evasive [[ability]], as the offensive versions do not provide invincibility frames to avoid damage. It is also vital that the player equip the [[Once More]] and [[Second Chance]] abilities, and have several [[Cure]]-type [[Commands]] in its deck. [[Vanish]], which keeps the Iron Imprisoner from targeting the player, is also a very good idea, but is not necessary. The [[Damage Syphon]] ability is also mandatory as the protagonist can absorb the damage taken to charge the Shotlock.


The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]], [[Double Impact]], most projectile Shotlocks, or a finishing attack or combo finisher from certain [[Command Style]]s, especially [[Firestorm]].
The Iron Imprisoner is stunned by any successful use of [[Firaga]], [[Triple Firaga]], [[Sonic Blade]], [[Meteor]], [[Double Impact]], most projectile Shotlocks, or a finishing attack or combo finisher from certain [[Command Style]]s, especially [[Firestorm]].
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