Shotlock: Difference between revisions

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{{Game|BBS|FMB|AFP|KH3}}
{{Game|BBS|FMB}}
[[File:Shotlock Reticules.png|thumb|right|The two forms of the Shotlock reticule; the left one still has time, whereas the one on the right does not.]]
[[File:Shotlock Reticules.png|thumb|right|The two forms of the Shotlock reticule; the left one still has time, whereas the one on the right does not.]]
{{Nihongo|'''Shotlock'''|シュートロック|Shūto Rokku|lit. "Shoot Lock"}} is a combat system for [[Terra]], [[Aqua]], and [[Ventus]] that debuted in ''[[Kingdom Hearts Birth by Sleep]]''. It is initiated by holding down {{button|L1}} and {{button|R1}} at the same time (or just {{button|R1}} in ''Kingdom Hearts HD 2.5 Remix''). The user enters a targeting mode and locks onto enemies, and by pressing {{button|x}} ({{button|c}} in the Japanese version), the user then initiates a powerful attack that hits all targeted enemies. By locking onto the maximum amount of enemies, additional attacks can be added by following on-screen prompts. The amount of time the user has to lock onto targets depends on the [[Focus Gauge]], which empties when the attack is initiated and can be refilled by attacking enemies and using Ethers. Most of the Shotlocks in the game can be learned by all three Keyblade wielders, but they also get several that are unique to themselves.
{{Nihongo|'''Shotlock'''|シュートロック|Shūto Rokku|lit. "Shoot Lock"}} is a combat system for [[Terra]], [[Aqua]], and [[Ventus]] that debuted in ''[[Kingdom Hearts Birth by Sleep]]''. It is initiated by holding down {{button|L1}} and {{button|R1}} at the same time (or just {{button|R1}} in ''Kingdom Hearts HD 2.5 Remix''). The user enters a targeting mode and locks onto enemies, and by pressing {{button|x}} ({{button|c}} in the Japanese version), the user then initiates a powerful attack that hits all targeted enemies. By locking onto the maximum amount of enemies, additional attacks can be added by following on-screen prompts. The amount of time the user has to lock onto targets depends on the [[Focus Gauge]], which empties when the attack is initiated and can be refilled by attacking enemies and using Ethers. Most of the Shotlocks in the game can be learned by all three Keyblade wielders, but they also get several that are unique to themselves.
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