Vitality Vial: Difference between revisions
→Strategy
m (→Design) |
|||
Line 56: | Line 56: | ||
==Strategy== | ==Strategy== | ||
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. | The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. To begin, stock the protagonist's deck full with [[Curaga]] commands. Fully leveling up Curaga will increase the amount of HP restored, so consider stocking the protagonist's deck with maximum-level Curaga commands. The effects of the Curaga command are a bit more predictable. Make sure the protagonist has fully leveled up [[Magic Haste]] before proceeding, as the encounter with the Vitality Vial is far more survivable this way. Heal Strike is an ideal finisher to equip; not only does it heal the protagonist, but it also renders them invincible. | ||
; | The Vitality Vial will begin by using Draining Mist; it will fill the area with a poisonous mist. This poisonous mist will chop off a fraction of the protagonist's HP every second. If the protagonist's HP is depleted, the mini-game is ended, but it does not count as a Game Over. | ||
Attacking the Vitality Vial will release clouds of HP, as the report says. While the protagonist can choose to attack the Vial, he/she may run the risk of losing more HP if the Vitality Vial chooses to attack. | |||
;Terra and Aqua | |||
Terra and Aqua can confront this Unversed in the Underground Waterway. | |||
When playing as Terra, a notable strategy is to use Air Slide and Sonic Impact to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and Firewheel to damage the Vial. | |||
A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vial. The Vitality Vial will never consider entering the gate, so Terra/Aqua is free to cast Curaga whenever his/her HP is in the Alarm Zone. | |||
;Ventus | ;Ventus | ||
As the castle is out of bounds for Ventus, he can instead find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. Preparations should be similar to that of Terra's; stock the deck with maximum-level Curaga commands. | As the castle is out of bounds for Ventus, he can instead find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. Preparations should be similar to that of Terra and Aqua's; stock the deck with maximum-level Curaga commands. | ||
While Terra and Aqua can hide in the Waterway from the Vial, Ven has nowhere to hide in the Mine. As such, in order to survive, either attack the Vial with physical combos or use Dodge Roll or (Super)Glide to get as far away as possible from the Vial before casting Curaga. Repeat the strategy to net Illusion-V for Ven. | |||
{{UnversedDirectory}} | {{UnversedDirectory}} |