Vitality Vial: Difference between revisions

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==Strategy==
==Strategy==
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]].
The Vitality Vial can be found exclusively in the [[Dwarf Woodlands]]. To begin, stock the protagonist's deck full with [[Curaga]] commands. Fully leveling up Curaga will increase the amount of HP restored, so consider stocking the protagonist's deck with maximum-level Curaga commands. The effects of the Curaga command are a bit more predictable. Make sure the protagonist has fully leveled up [[Magic Haste]] before proceeding, as the encounter with the Vitality Vial is far more survivable this way. Heal Strike is an ideal finisher to equip; not only does it heal the protagonist, but it also renders them invincible.


;Terra
The Vitality Vial will begin by using Draining Mist; it will fill the area with a poisonous mist. This poisonous mist will chop off a fraction of the protagonist's HP every second. If the protagonist's HP is depleted, the mini-game is ended, but it does not count as a Game Over.
Terra can confront this enemy in the Underground Waterway.<!--Aqua?-->


To begin, stock the player's deck full with [[Curaga]] commands. Fully levelling up Curaga will increase the amount of HP restored, so consider stocking the player's deck with maximum-level Curaga commands. The effects of the Curaga command are a bit more predictable. Make sure the player character has fully levelled up his [[Magic Haste]] ability before proceeding, as the encounter with the Vitality Vial is far more survivable this way.
Attacking the Vitality Vial will release clouds of HP, as the report says. While the protagonist can choose to attack the Vial, he/she may run the risk of losing more HP if the Vitality Vial chooses to attack.  


The Vitality Vial will begin by using Draining Mist; it will fill the area with a poisonous mist. This poisonous mist will chop off a fraction of the player character's HP every second. If the player's HP is depleted, the mini-game is ended, but it does not count as a Game Over.
;Terra and Aqua
Terra and Aqua can confront this Unversed in the Underground Waterway.  


Attacking the Vitality Vial will release clouds of HP, as the report says. The player character may choose to attack it; however, he/she may run the risk of losing more HP if the Vitality Vial chooses to attack. A more evasive, foolproof strategy would be to attack one of the wheels in the Underground Waterway to open a gate, run to the hidden area beyond it, and stay out of the Vitality Vial's reach. The player character's HP will drop consistently each second, but he/she does not run the risk of being attacked, as the Vitality Vial would not consider going through the gate.
When playing as Terra, a notable strategy is to use Air Slide and Sonic Impact to catch up to the Vitality Vial, damage it, and heal him. However, Sonic Impact counts as a combo finisher, so the Vitality Vial may warp after Sonic Impact connects. Similarly, when playing as Aqua, equip Ice Slide and Firewheel to damage the Vial.


Now the player character is safe. When his/her HP drops to the red zone, cast Curaga, wait a few seconds for his/her HP to drop to the red zone, cast Curaga again, and repeat the process for as long as needed to get Illusion-V and/or a three-star rank. Player characters can potentially play this mini-game for an unlimited amount of time by following this strategy, however monotonous it is.
A foolproof strategy is to attack the cog in the area to open the gate and hide from the Vial. The Vitality Vial will never consider entering the gate, so Terra/Aqua is free to cast Curaga whenever his/her HP is in the Alarm Zone.


;Ventus
;Ventus
As the castle is out of bounds for Ventus, he can instead find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. Preparations should be similar to that of Terra's; stock the deck with maximum-level Curaga commands.
As the castle is out of bounds for Ventus, he can instead find the Vitality Vial in the Mine, the same place where he first attacked the dwarfs. Preparations should be similar to that of Terra and Aqua's; stock the deck with maximum-level Curaga commands.


Unlike Terra, who can easily find sweet spots to hide from the Vitality Vial, Ventus cannot hide in the Mine. Pretty much every area is exposed. The best thing to do in Ventus' case, therefore, is to Dodge Roll or Glide as far as possible from the Vitality Vial so as not to run the risk of being attacked, and then cast Curaga once his HP hits the red zone. Repeat as many times as needed to get Illusion-V and/or a three-star rank.
While Terra and Aqua can hide in the Waterway from the Vial, Ven has nowhere to hide in the Mine. As such, in order to survive, either attack the Vial with physical combos or use Dodge Roll or (Super)Glide to get as far away as possible from the Vial before casting Curaga. Repeat the strategy to net Illusion-V for Ven.
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