Spellican: Difference between revisions

246 bytes removed ,  9 years ago
→‎Strategy: making an assumption, technically, but a fairly reasonable one; seriously, Balloonra-Cure x4 kills everything in the game, without having to even pretend to be strategic. EVEN JULIUS.
(→‎Strategy: making an assumption, technically, but a fairly reasonable one; seriously, Balloonra-Cure x4 kills everything in the game, without having to even pretend to be strategic. EVEN JULIUS.)
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==Strategy==
==Strategy==
;Attacks
;Attacks
*{{Nihongo|'''Crystal Comet'''|水晶コメット|Suishō Kometto}}
*{{Nihongo|'''Crystal Comet'''|水晶コメット|Suishō Kometto}}: The Spellican fires Dark orbs at Sora.
*{{Nihongo|'''Crystal Meteor'''|水晶メテオ|Suishō Meteo}}
*{{Nihongo|'''Crystal Meteor'''|水晶メテオ|Suishō Meteo}}: Summons a meteor to slow Sora down.
*{{Nihongo|'''Cosmo Sword'''|コスモソード|Kosumo Sōdo}}
*{{Nihongo|'''Cosmo Sword'''|コスモソード|Kosumo Sōdo}}: Transforms its staff into a lengthy blade of light and swings it around.
*{{Nihongo|'''Starlight'''|スターライト|Sutāraito}}
*{{Nihongo|'''Starlight'''|スターライト|Sutāraito}}: Fires stars that home in on Sora.
*{{nihongo|'''Meteor Shower'''|メテオシャワー|Meteo Shawā}}
*{{nihongo|'''Meteor Shower'''|メテオシャワー|Meteo Shawā}}: Summons meteors from the sky.


<!--Tighten this up and use the actual attack names from the Ultimania; each attack description should describe how to dodge or parry the attack.
<!--Tighten this up and use the actual attack names from the Ultimania; each attack description should describe how to dodge or parry the attack.
Puppet Brooms:
Puppet Brooms:
*{{nihongo|'''Thunder'''|サンダー|Sandā}}
*{{nihongo|'''Thunder'''|サンダー|Sandā}}
*'''Dark Orbs''': The Spellican fires Dark orbs at Sora.
*'''Meteor''': Summons a meteor to slow Sora down.
*'''Shooting Star''': Fires stars that home in on Sora.
*'''Light Blade''': Transforms its staff into a lengthy blade of light and swings it around.
*'''Puppet Brooms''': Summons puppet brooms that create lightning or distract Sora.
*'''Puppet Brooms''': Summons puppet brooms that create lightning or distract Sora.


*'''Meteor Shower''': Summons meteors from the sky.
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The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Although, Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful and must be equipped. Using these attacks can make the battle quicker. Although, be aware that neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] must also be equipped in the deck, since Spellican can be made to flinch with nearly any of Sora's attacks, interrupting his own attacks, and as this command hits multiple times, its almost certain to flinch him, opening it up for more hits from Sora. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack.
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the [[Balloon]] family of spells is extrardinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack.


The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora just need to pass trough Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, since it will do heavy damage to Spellican.
The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora just need to pass trough Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, since it will do heavy damage to Spellican.
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