Chimera: Difference between revisions
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{{game|FM1|HD1}} | {{game|FM1|HD1}} | ||
{{Enemy | {{Enemy | ||
|name=Chimera | |name=Chimera | ||
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In addition, this Heartless has two different sets of HP: one when first encountered and one longer set when the three heads fly out of the jar. That is the sole moment where it can be truly damaged. The heads can be deflected for Tech Points. Should Sora take too long to damage them, the heads fly back into the jar and Sora must take out the first set of HP all over again. This process repeats itself until it is defeated. | In addition, this Heartless has two different sets of HP: one when first encountered and one longer set when the three heads fly out of the jar. That is the sole moment where it can be truly damaged. The heads can be deflected for Tech Points. Should Sora take too long to damage them, the heads fly back into the jar and Sora must take out the first set of HP all over again. This process repeats itself until it is defeated. | ||
Whenever the [[Gargoyle]] Heartless arise use spells or minor attacks to take those out first before getting back to the Chimera as those enemies can become pesky while | Whenever the [[Gargoyle]] Heartless arise use spells or minor attacks to take those out first before getting back to the Chimera as those enemies can become pesky while Sora tries to hurt the larger beast. The Chimera has attacks that can throw Sora back when he tries to attack so watch out. One of the reasons the Chimera is so deadly is that it can inflict high damage and in a wide range causing multiple party members to get hurt. Support spells, again, are very important. | ||
To increase the number of Blazing Stones the Chimera drops, reflect the heads it shoots out when it's passed out nine times. Cast Aeroga for best effect. | To increase the number of Blazing Stones the Chimera drops, reflect the heads it shoots out when it's passed out nine times. Cast Aeroga for best effect. |