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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|HD1}} | {{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|HD1}} | ||
{{expand|create=Mechanics section; mechanics of BbS version; Re:coded info}} | {{expand|create=Mechanics section; mechanics of BbS version; Re:coded info}} | ||
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky' | {{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, also translated as '''Lucky Lucky''', is an ability introduced in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. In all games, it increases the drop rate of items, and, with the exception of ''Kingdom Hearts 358/2 Days'', the effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts'', "Lucky Strike" requires 3 AP to equip, while in ''Kingdom Hearts II'', "Lucky Lucky" requires 5 AP. | ||
In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%. | In ''Kingdom Hearts II'', there are a maximum of seven Lucky Lucky's that can be equipped (the four belonging to the [[Sweet Memories]], [[Meteor Staff]], [[Genji Shield]], and [[Lucky Ring]], and the three belonging to the party characters). As the Lucky Lucky abilities stack exponentially, this results in an enemy's base drop rates being multiplied by 627.5%. |
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