Sliding Dash: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Final Mix'', Sliding Dash is an ability that costs 1 [[AP]] to equip. When using Sliding Dash, the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies.
In ''Kingdom Hearts Final Mix'', Sliding Dash is an ability that costs 1 [[AP]] to equip. When using Sliding Dash, the user propels himself forward with the [[Keyblade]] (in Sora's case, he spins on his keyblade planted on the ground), then swings the Keyblade in front to strike enemies (slides with it pointing forward).


In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', Sliding Dash is an [[Attack Sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.
In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', Sliding Dash is an [[Attack Sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies.


In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is an Action Ability that costs 2 AP to equip.<!--Description?-->
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is an Action Ability that costs 2 AP to equip. The user quickly rushes forward with keyblade held forward.


[[File:Sliding Dash 1.png|right]][[File:Sliding Dash 3.png|right]]
[[File:Sliding Dash 1.png|right]][[File:Sliding Dash 3.png|right]]