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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Final Mix'', Sliding Dash is an ability that costs 1 [[AP]] to equip. When using Sliding Dash, the user propels himself forward with the [[Keyblade]], then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts Final Mix'', Sliding Dash is an ability that costs 1 [[AP]] to equip. When using Sliding Dash, the user propels himself forward with the [[Keyblade]] (in Sora's case, he spins on his keyblade planted on the ground), then swings the Keyblade in front to strike enemies (slides with it pointing forward). | ||
In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', Sliding Dash is an [[Attack Sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', Sliding Dash is an [[Attack Sleight]]. When using Sliding Dash, the user propels himself forward with the Keyblade, then swings the Keyblade in front to strike enemies. | ||
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is an Action Ability that costs 2 AP to equip. | In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is an Action Ability that costs 2 AP to equip. The user quickly rushes forward with keyblade held forward. | ||
[[File:Sliding Dash 1.png|right]][[File:Sliding Dash 3.png|right]] | [[File:Sliding Dash 1.png|right]][[File:Sliding Dash 3.png|right]] |
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