Jack Skellington: Difference between revisions

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In combat, Jack is prone to use his scary powers mixed with a good black magic, making him a splendid black mage. In the first game, he uses some black magic similar to Donald, yet in the second part he manipulate the magic with some goulish movements  and fast touches of claws.
In combat, Jack is prone to use his scary powers mixed with a good black magic, making him a splendid black mage. In the first game, he uses some black magic similar to Donald, yet in the second part he manipulate the magic with some goulish movements  and fast touches of claws.
==Limit Commands==
AP Cost: 30AP<br>
Auto Limit Equipped: No, but available.<br>
MP Cost: All<br>
Limit: Dance Call<br>
Combo: Downbeat/Synchronization<br>
Combo Finisher: Finale<br>
Combo Triggers:  "Downbeat" replaces "Attack" in the Command menu and "Synchronization" and "Finale" appear as Reaction Commands in that order.
====Skillset Description====
Dance Call<br>
Description: Jack holds Sora in a dancing position and rapidly spins around, damaging all foes in range.
Synchronization/Downbeat<br>
Description: Both Sora and Jack summons Jack-o-Lantern and damages all foes in range.
Finale<br>
Description: Comco finisher; Sora and Jack lands on the ground and perform a bow pose, the ground later emerges light lasers and damages all foes in range. A short ranged finisher.
==See Also==
==See Also==
*[[Halloween Town]]
*[[Halloween Town]]
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