Game:Young Xehanort: Difference between revisions

(→‎Strategy: happened a few times)
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*'''Mega Flare''': Summons a huge sphere of flames that explodes, inflicting massive damage and sometimes igniting the protagonist.
*'''Mega Flare''': Summons a huge sphere of flames that explodes, inflicting massive damage and sometimes igniting the protagonist.
*'''Meteor''': Summons a meteor to fall on the battlefield and explode.
*'''Meteor''': Summons a meteor to fall on the battlefield and explode.
*'''Doom''': Fires a web of energy at the protagonist and starts a five second countdown. The player must rapidly tap X to end the attack, and if the countdown reaches zero they are defeated.
*'''Doom''': Fires a web of energy at the protagonist and starts a five second countdown. The player must rapidly tap {{button|X}} to end the attack, and if the countdown reaches zero they are defeated.
*'''Collision Magnet''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, Xehanort's Collision Magnet was weakened to make it easier to dodge.
*'''Collision Magnet''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, Xehanort's Collision Magnet was weakened to make it easier to dodge.
*'''Renewal Barrier''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
*'''Renewal Barrier''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
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