Leechgrave: Difference between revisions

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clean up using AWB, replaced: - → —, {{KHBoss}} → {{HeartlessBossDirectory}}, .png|230px → .png|350x400px
(Same case as for Veil Lizard. Template used is that of Infernal Engine, by the way.)
m (clean up using AWB, replaced: - → —, {{KHBoss}} → {{HeartlessBossDirectory}}, .png|230px → .png|350x400px)
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  |de=Grabegel
  |image=[[File:Leechgrave KHD.png|230px]]
  |image=[[File:Leechgrave KHD.png|350x400px]]
  |game1=Kingdom Hearts 358/2 Days
  |game1=Kingdom Hearts 358/2 Days
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As always, make sure to bring [[Cure]]/Cura magic and the Auto Life panel. A small stockpile of Fire spells are also a good idea for dealing with the Tentaclaws, but even on Proud Mode, the Leechgrave can be defeated with a generalized deck.
As always, make sure to bring [[Cure]]/Cura magic and the Auto Life panel. A small stockpile of Fire spells are also a good idea for dealing with the Tentaclaws, but even on Proud Mode, the Leechgrave can be defeated with a generalized deck.


The most efficient strategy is to remain amongst the Tentaclaws for as long as possible. Move close enough to the Leechgrave that it tries to attack with its ghostly hands, but make sure to block or move away before it does so in order to stay safe (although blocking isn't recommended as the Leechgrave can claw around your guard). Immediately after that, the Leechgrave will pause for a short period - unload at least one combo on it in that time. However, if you see it getting ready to use another attack, especially the poison mist or arm-slash, get out of there fast. Though the Leechgrave is highly resistant to magic, any spells not of the Fire or Cure type aren't valuable in this fight, so go ahead and unload them on the boss whenever you can't get close to it. Once you've whittled Leechgrave down to a health bar or two, you can go after the Tentaclaws, using your Fire spells and aerial combos. However, try not to finish off the last one until you're in the Alarm Zone, so that you can immediately unleash a Limit Break on the Leechgrave when it staggers. As long as you play a defensive game, and pay attention to the ways that Leechgrave telegraphs its attacks, this battle is doable on any difficulty level. Also note that in this battle only, the Tentaclaws will get dizzied if their attacks are blocked, leaving them more vulnerable to attacks.
The most efficient strategy is to remain amongst the Tentaclaws for as long as possible. Move close enough to the Leechgrave that it tries to attack with its ghostly hands, but make sure to block or move away before it does so in order to stay safe (although blocking isn't recommended as the Leechgrave can claw around your guard). Immediately after that, the Leechgrave will pause for a short period—unload at least one combo on it in that time. However, if you see it getting ready to use another attack, especially the poison mist or arm-slash, get out of there fast. Though the Leechgrave is highly resistant to magic, any spells not of the Fire or Cure type aren't valuable in this fight, so go ahead and unload them on the boss whenever you can't get close to it. Once you've whittled Leechgrave down to a health bar or two, you can go after the Tentaclaws, using your Fire spells and aerial combos. However, try not to finish off the last one until you're in the Alarm Zone, so that you can immediately unleash a Limit Break on the Leechgrave when it staggers. As long as you play a defensive game, and pay attention to the ways that Leechgrave telegraphs its attacks, this battle is doable on any difficulty level. Also note that in this battle only, the Tentaclaws will get dizzied if their attacks are blocked, leaving them more vulnerable to attacks.


When connected to the Leechgrave, the Tentaclaws serve as its weak point. When all four of the Tentaclaws guarding Leechgrave are destroyed, the main body will fall over, leaving it open to attack. However, after recovering from its daze, the Tentaclaws will all regenerate. Also, the Leechgrave is vulnerable to critical hits. By blocking the Tentaclaw's bite attacks, it will render them vulnerable to magic.  
When connected to the Leechgrave, the Tentaclaws serve as its weak point. When all four of the Tentaclaws guarding Leechgrave are destroyed, the main body will fall over, leaving it open to attack. However, after recovering from its daze, the Tentaclaws will all regenerate. Also, the Leechgrave is vulnerable to critical hits. By blocking the Tentaclaw's bite attacks, it will render them vulnerable to magic.  
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