Iron Imprisoner: Difference between revisions

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====Iron Imprisoner III====
====Iron Imprisoner III====
Its third form is the same as its previous two incarnations. With the only obvious difference that its legs are no longer bound in a gibbet. It is now faster than the other two forms, but it cannot shoot lasers. It retains its other moves so the strategy is the same. [[Shotlock]] commands are the most effective way to damage the Iron Imprisoner, and as a result the Damage Syphon ability is very useful. While it will pause periodically, the window of attack is very small, and it is safer to use the time to heal or use a Shotlock. The only safe time to attack normally is after the Unversed summons its cage. Evading the cage is difficult unless the player is executing a finishing command or a Shotlock, however, if timed correctly, one can avoid the cage by attacking the Imprisoner with a combo, but it is preferable to simply attack and not attempt to dodge it.
Its third form is the same as its previous two incarnations. With the only obvious difference that its legs are no longer bound in a gibbet. It is now faster than the other two forms, but it cannot shoot lasers. It retains its other moves so the strategy is the same. Shotlock commands are the most effective way to damage the Iron Imprisoner, and as a result the Damage Syphon ability is very useful. While it will pause periodically, the window of attack is very small, and it is safer to use the time to heal or use a Shotlock. The only safe time to attack normally is after the Unversed summons its cage. Evading the cage is difficult unless the player is executing a finishing command or a Shotlock, however, if timed correctly, one can avoid the cage by attacking the Imprisoner with a combo, but it is preferable to simply attack and not attempt to dodge it.


====Iron Imprisoner IV====
====Iron Imprisoner IV====
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