Kingdom Hearts Re:coded: Difference between revisions

(→‎Gameplay: don't really illustrate anything unique in the game; fill up page too much)
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===Clock Program & Passive Abilities===
===Clock Program & Passive Abilities===
[[File:RecodedBackdoor.png|thumb|left|Data-Sora investigating a Backdoor]]
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.


===Data Worlds===
===Data Worlds===
[[File:RecodedBackdoor.png|thumb|left|Data-Sora investigating a Backdoor]]
[[File:Olympus_RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system]]
As Sora progresses through the worlds in the datascape, he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
As Sora progresses through the worlds in the datascape, he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with Sector Points (SP). However, being struck by enemy attacks will cost a bit of your accumulated SP. By completing each floor and moving on to the terminal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.


[[File:Olympus_RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system]]
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is actually very similar to ''Final Fantasy'''s combat system. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.


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