Game:Zack: Difference between revisions

1 byte added ,  13 years ago
No edit summary
Line 36: Line 36:


==Strategy==  
==Strategy==  
===Terra's Scenario===
===Terra's scenario===
====First Battle====  
====First battle====  
Victorious in the games, Terra has been tricked by Hades into fighting Zack. He will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], however, proper execution of these abilities will extremely decrease the difficulty of the battle.
Victorious in the games, Terra has been tricked by Hades into fighting Zack. He will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], however, proper execution of these abilities will extremely decrease the difficulty of the battle.


Line 46: Line 46:
Zack should be, overall, a very easy opponent to beat. So long as one remembers Terra's preference of brute strength, uses all benefits of D-Links, Shotlocks, and Command Styles, and heals if needed, Zack should fall in due time.
Zack should be, overall, a very easy opponent to beat. So long as one remembers Terra's preference of brute strength, uses all benefits of D-Links, Shotlocks, and Command Styles, and heals if needed, Zack should fall in due time.


====Second Battle====  
====Second battle====  
Zack, now under Hades's control, challenges Terra to a rematch. As within the first battle, Terra will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], proper execution of these abilities extremely decreasing the difficulty of the battle.
Zack, now under Hades's control, challenges Terra to a rematch. As within the first battle, Terra will have access to [[Command Style|Command Styles]], [[Dimension Link|D-Links]], and [[Shotlock|Shotlocks]], proper execution of these abilities extremely decreasing the difficulty of the battle.


Line 53: Line 53:
Remembering that one's odds of surviving Zack's dark slash combo are slim to none if caught in it, and because it is very difficult to dodge, one way to avoid taking damage is to use a Shotlock command just as he begins his attack.  The player will not take damage while using the Shotlock, and if Terra has full hit points, he should survive the barrage.  Then, pummeling Zack to restore the Focus Gauge will ensure enough to keep using your Shotlock and survive.  When Zack is done this attack, heal and keep pummeling him; finish this battle as fast as you can, while paying attention for more dark barrages and having the L and R triggers ready.
Remembering that one's odds of surviving Zack's dark slash combo are slim to none if caught in it, and because it is very difficult to dodge, one way to avoid taking damage is to use a Shotlock command just as he begins his attack.  The player will not take damage while using the Shotlock, and if Terra has full hit points, he should survive the barrage.  Then, pummeling Zack to restore the Focus Gauge will ensure enough to keep using your Shotlock and survive.  When Zack is done this attack, heal and keep pummeling him; finish this battle as fast as you can, while paying attention for more dark barrages and having the L and R triggers ready.


===Aqua's Scenario===
===Aqua's scenario===
Zack challenges Aqua to a friendly battle, now free of Hades's control. If one has all ready beaten Terra's scenario, then the player will recognize many of Zack's attacks and know how to avoid them. However, Aqua favors magic over brute force, so this needs to be taken into account when calculating the best strategy. Aqua lastly has access to Shotlocks, Command Styles, and D-Links. These abilities should be used to the fullest extent.  
Zack challenges Aqua to a friendly battle, now free of Hades's control. If one has all ready beaten Terra's scenario, then the player will recognize many of Zack's attacks and know how to avoid them. However, Aqua favors magic over brute force, so this needs to be taken into account when calculating the best strategy. Aqua lastly has access to Shotlocks, Command Styles, and D-Links. These abilities should be used to the fullest extent.  


Line 59: Line 59:


===Rematches at the Mirage Arena===
===Rematches at the Mirage Arena===
 
====A Time To Chill====
===A Time To Chill===
Zack, alongside Hades, makes a final stand in the A Time To Chill round of the Mirage Arena, fought after several waves of Unversed have been defeated. The only obvious change in the boss is his greatly increased HP. In terms of attacking, the player should first target Zack as his attacks can do large damage. Overall, the fight should be easy if one has a strong Keyblade, be at a high level, and tailors his or her strategy according to each character's strengths and weaknesses.
Zack, alongside Hades, makes a final stand in the A Time To Chill round of the Mirage Arena, fought after several waves of Unversed have been defeated. The only obvious change in the boss is his greatly increased HP. In terms of attacking, the player should first target Zack as his attacks can do large damage. Overall, the fight should be easy if one has a strong Keyblade, be at a high level, and tailors his or her strategy according to each character's strengths and weaknesses.


6,223

edits