Vanitas Remnant: Difference between revisions

(Which is why they went with Remnant. :P But seriously, Will was chosen because of Will's Cage, which was used by the LW. They're two different entities. I don't wanna fight you on this, Kryten.)
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The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Cartwheel if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's X-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).
The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Cartwheel if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's X-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).


The Vanitas Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.   
The Vanitassss Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.   


Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily deplete a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweaver with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.
Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily deplete a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweaver with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.
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