Atlantica: Difference between revisions

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Atlantica has been the most drastically changing world throughout the ''[[Kingdom Hearts]]'' games. In each game it appears in, its gameplay is completely different. In ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', [[Ariel]] joins [[Sora]] as a party member and things carry out much like in any other world, with the exception that the controls are different to fit Sora's new form. You are also restricted from using special attacks such as [[Ars Arcanum]]. In ''[[Kingdom Hearts: Chain of Memories]]'', Sora doesn't change form at all, and the world is treated just like all other worlds. In ''[[Kingdom Hearts II]]'', possibly the biggest change is seen; only two areas are able to be traveled and the story is not progressed by battling enemies, but by singing.
Atlantica has been the most drastically changing world throughout the ''[[Kingdom Hearts]]'' games. In each game it appears in, its gameplay is completely different. In ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', [[Ariel]] joins [[Sora]] as a party member and things carry out much like in any other world, with the exception that the controls are different to fit Sora's new form. You are also restricted from using special attacks such as [[Ars Arcanum]]. In ''[[Kingdom Hearts: Chain of Memories]]'', Sora doesn't change form at all, and the world is treated just like all other worlds. In ''[[Kingdom Hearts II]]'', possibly the biggest change is seen; only two areas are able to be traveled and the story is not progressed by battling enemies, but by singing.


''Kingdom Hearts'' gives Atlantica a sprawling design that requires certain special abilities to navigate successfully. [[Sora]] and company arrive in the '''Tranquil Grotto''', where Ariel and Flounder host the swimming tutorial. From there, the party travels forward, practicing battle in the '''Undersea Valley''', following the trident marks to their final destination. One exit leads to the ironically-named '''Calm Depths''', which plays host to a swift moving current that pushes Sora and his party around unless they use Ariel's dolphin friend or obtain the [[Mermaid Kick]] ability. The Mermaid Kick ability replaces the Dolphin originally required to get through the calm depths. Following the trident mark here takes the group to the '''Undersea Cave''' with a strong current of its own. Making it past the current leads to the '''Undersea Gorge''', a vast area which leads to several other places in Atlantica. On the opposite side of the gorge are the entrances to '''Ariel's Grotto''' and, under the crate, the end of a hidden tunnel that leads to the '''Sunken Ship'''. Somewhere in the middle is the entrance to '''Triton's Palace''' and the '''Throne Room''' within. Also there, but easily missed, is the '''Undersea Garden''', hidden to the left of the Palace entrance.
''Kingdom Hearts'' gives Atlantica a sprawling design that requires certain special abilities to navigate successfully. Sora and company arrive in the '''Tranquil Grotto''', where Ariel and Flounder host the swimming tutorial. From there, the party travels forward, practicing battle in the '''Undersea Valley''', following the trident marks to their final destination. One exit leads to the ironically-named '''Calm Depths''', which plays host to a swift moving current that pushes Sora and his party around unless they use Ariel's dolphin friend or obtain the [[Mermaid Kick]] ability. The Mermaid Kick ability replaces the Dolphin originally required to get through the calm depths. Following the trident mark here takes the group to the '''Undersea Cave''' with a strong current of its own. Making it past the current leads to the '''Undersea Gorge''', a vast area which leads to several other places in Atlantica. On the opposite side of the gorge are the entrances to '''Ariel's Grotto''' and, under the crate, the end of a hidden tunnel that leads to the '''Sunken Ship'''. Somewhere in the middle is the entrance to '''Triton's Palace''' and the '''Throne Room''' within. Also there, but easily missed, is the '''Undersea Garden''', hidden to the left of the Palace entrance.


After getting into the '''Sunken Ship''' area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy '''Den of Tides'''; the right fork leads to the '''Cavern Nook''', a room with a save point, while the left fork takes the party to the '''Tidal Abyss''' and, past that, '''Ursula's Lair''' for the first of two encounters with the sea witch. Finally, using Mermaid Kick from the '''Calm Depths''', [[Sora]] and the party can reach the very end and find the entrance to the '''Open Ocean''', where their final encounter with [[Ursula]] takes place.
After getting into the '''Sunken Ship''' area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy '''Den of Tides'''; the right fork leads to the '''Cavern Nook''', a room with a save point, while the left fork takes the party to the '''Tidal Abyss''' and, past that, '''Ursula's Lair''' for the first of two encounters with the sea witch. Finally, using Mermaid Kick from the '''Calm Depths''', Sora and the party can reach the very end and find the entrance to the '''Open Ocean''', where their final encounter with [[Ursula]] takes place.


''Kingdom Hearts II'' features a tiny Atlantica in comparison; only two areas are available for Sora and the party to freely explore. They arrive and interact the most in the '''Undersea Courtyard''', where the song mini-games are activated. On the opposite end from the save point is the entrance to '''Triton's Throne''', which holds other characters, but no Heartless. '''Ariel's Grotto''', '''The Shore''', and the '''Wedding Ship''' also appear, but only in cutscenes.
''Kingdom Hearts II'' features a tiny Atlantica in comparison; only two areas are available for Sora and the party to freely explore. They arrive and interact the most in the '''Undersea Courtyard''', where the song mini-games are activated. On the opposite end from the save point is the entrance to '''Triton's Throne''', which holds other characters, but no Heartless. '''Ariel's Grotto''', '''The Shore''', and the '''Wedding Ship''' also appear, but only in cutscenes.
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==Story==
==Story==
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
[[Sora]], [[Donald Duck|Donald]], and [[Goofy]] arrive on this strange new world after being given new magical forms by Donald that allow them to survive and adapt; Sora becomes a [[Merman Form|merman with a dolphin tail]], Donald becomes a h[[Squid Form|alf-duck cecaelia]], and Goofy becomes a [[Turtle Form|sea turtle]]. They quickly meet up with [[Ariel]], [[Flounder]], and [[Sebastian]], and Sora quickly disguises the fact that they are not from this [[world]] by claiming that they are from a distant ocean. After teaching them to swim, the group is attacked by a group of [[Heartless]], which Sora and his gang promptly dispatch. A concerned Ariel invites the group to visit her father's palace to see what to do. Taking them there, [[King Triton]] dispatches more Heartless with his magic [[trident]], dismisses Sora's questions about the world's [[Keyhole]], and grounds Ariel. Sulking, Ariel sneaks off to her grotto, where she points out a mysterious mark on the wall. Ariel decides to help them find the Keyhole against her father's wishes. The party travels to the '''Sunken Ship''', where they find a shining [[Crystal Trident]] that looks as if it might fit in the mark. After escaping [[Glut]], a Great White Shark with a huge appetite, they take it back to the Grotto and place it on the wall, but before it can fulfill its purpose, Triton bursts in and destroys it. Ariel storms off, allowing Triton the opportunity to explain that he knows Sora and the rest are [[Keyblade]] bearers from another world. After proclaiming the Keyblade only brings destruction, he informs them they have no further business in [[Atlantica]].
Sora, [[Donald Duck|Donald]], and [[Goofy]] arrive on this strange new world after being given new magical forms by Donald that allow them to survive and adapt; Sora becomes a [[Merman Form|merman with a dolphin tail]], Donald becomes a [[Squid Form|half-duck cecaelia]], and Goofy becomes a [[Turtle Form|sea turtle]]. They quickly meet up with Ariel, Flounder, and Sebastian, and Sora quickly disguises the fact that they are not from this [[world]] by claiming that they are from a distant ocean. After teaching them to swim, the group is attacked by a group of [[Heartless]], which Sora and his gang promptly dispatch. A concerned Ariel invites the group to visit her father's palace to see what to do. Taking them there, [[King Triton]] dispatches more Heartless with his magic [[trident]], dismisses Sora's questions about the world's [[Keyhole]], and grounds Ariel. Sulking, Ariel sneaks off to her grotto, where she points out a mysterious mark on the wall. Ariel decides to help them find the Keyhole against her father's wishes. The party travels to the '''Sunken Ship''', where they find a shining [[Crystal Trident]] that looks as if it might fit in the mark. After escaping [[Glut]], a Great White Shark with a huge appetite, they take it back to the Grotto and place it on the wall, but before it can fulfill its purpose, Triton bursts in and destroys it. Ariel storms off, allowing Triton the opportunity to explain that he knows Sora and the rest are [[Keyblade]] bearers from another world. After proclaiming the Keyblade only brings destruction, he informs them they have no further business in Atlantica.
[[File:Atlantica.jpg|left|200px]]
[[File:Atlantica.jpg|left|200px]]


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