Destiny Islands: Difference between revisions

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'''Destiny Islands''', named '''Destiny Island''' in ''Kingdom Hearts II'', is a world from the ''[[Kingdom Hearts]]'' series. It is the home world of [[Sora]], [[Riku]], and [[Kairi]] (although Kairi is originally from [[Radiant Garden]]), the three main characters of the games. The world seems to be led by an unnamed mayor, who is mentioned as Kairi's foster father.
'''Destiny Islands''', named '''Destiny Island''' in ''Kingdom Hearts II'', is a world from the ''[[Kingdom Hearts]]'' series. It is the home world of [[Sora]], [[Riku]], and [[Kairi]] (although Kairi is originally from [[Radiant Garden]]), the three main characters of the games. The world seems to be led by an unnamed mayor, who is mentioned as Kairi's foster father.


The Destiny Islands are playable only in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', during the prologue. However, the remains of the Destiny Islands reappear at the [[End of the World]]. A memory-based version of the world appears in ''[[Kingdom Hearts: Chain of Memories]]'',And as a data world in "[[Kingdom Hearts:Coded]]". In ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Birth by Sleep]]'', the world is not playable and only appears in cutscenes.
The Destiny Islands are playable only in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', during the prologue. However, the remains of the Destiny Islands reappear at the [[End of the World]]. A memory-based version of the world appears in ''[[Kingdom Hearts: Chain of Memories]]''. In ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Birth by Sleep]]'', the world is not playable and only appears in cutscenes.


The main function of this world in the original ''Kingdom Hearts'' is to serve as an extended tutorial where one could get the hang of battle mechanics against opponents without being incapacitated, gain experience, and receive items for future battles.
The main function of this world in the original ''Kingdom Hearts'' is to serve as an extended tutorial where one could get the hang of battle mechanics against opponents without being incapacitated, gain experience, and receive items for future battles.
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