Kurt Zisa: Difference between revisions
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First appearing exclusively to Americans and Europeans, the giant Kurt Zisa is one of the strongest enemies in the game, rivaling the [[Clock Tower]] [[Phantom]] and [[Sephiroth]]. He was released into [[Agrabah]] after the keyhole at [[Hollow Bastion]] was revealed. | First appearing exclusively to Americans and Europeans, the giant Kurt Zisa is one of the strongest enemies in the game, rivaling the [[Clock Tower]] [[Phantom]] and [[Sephiroth]]. He was released into [[Agrabah]] after the keyhole at [[Hollow Bastion]] was revealed. | ||
Kurt Zisa is an optional boss. The way to fight | Kurt Zisa is an optional boss. The way to fight him is to go to [[Aladdin]]'s house and choose to ride [[Carpet]] to the desert. During a cutscene, Kurt Zisa will attack and engage a boss fight in the middle of the desert. There is no escaping the battle. | ||
Kurt Zisa, unlike his counterpart the Phantom, yields no prize for defeating him. Instead, he gives more Experience Points compared to most bosses (20,000 points). He resembles a golden [[Bandit]] with six arms and a cobra head (though he more strongly looks like the [[Luna Bandit]], the Luna Bandit didn't exist until ''Kingdom Hearts II'' came out), and uses psychic abilities in his sand-filled coliseum. | Kurt Zisa, unlike his counterpart the Phantom, yields no prize for defeating him. Instead, he gives more Experience Points compared to most bosses (20,000 points). He resembles a golden [[Bandit]] with six arms and a cobra head (though he more strongly looks like the [[Luna Bandit]], the Luna Bandit didn't exist until ''Kingdom Hearts II'' came out), and uses psychic abilities in his sand-filled coliseum. |